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Topics - hubertMichael

Pages: 1 [2] 3
16
Technical forum / Sound Problem
« on: February 25, 2013, 10:48:24 PM »
Hi
I got:

Code: [Select]
var submarineSound, submarineRandom, soundName;
submarineSound = Scene.CreateEntity();

submarineRandom = Random(1, 9);
soundName = "sounds\fx_jacks_ship\submarine0" + submarineRandom + ".ogg";
submarineSound.LoadSound(soundName);
submarineSound.PlaySound(true);
Game.Msg(submarineSound.IsSoundPlaying);


and Game.Msg tell me that submarineSound.IsSoundPlaying = null

why? I hear that sound is playing so why submarineSound.IsSoundPlaying is not true??

17
Technical forum / Left Click while talking
« on: February 25, 2013, 12:57:10 AM »
Hi

There is functionality that when I will click left mouse button while my charactes are talking, game engine automaticly skip this dialogue line and starts another. That is cool feature but I need to turn off this functionality. How can I do this?


18
Technical forum / Memory usage
« on: February 23, 2013, 01:50:33 AM »
Hi

Is there any way to check how much memory is for each scene element (sprite, scrpit, actor)?

I have a feeling that sometimes (it's very random) scene element are not unloaded when the game changes scene. Therefore memory usage of wme.exe process in windows task manager is growing and it looks like a memory leak. It is strange because sometimes (when I do the same things in game) it grows and sometimes it's not. I've no idea what can be wrong.

19
Technical forum / Windows 8
« on: January 14, 2013, 11:07:27 PM »
Does anyone know if there are any problems running Wintermute on windows 8? I'm asking because I can't check it myself.

20
Technical forum / Scalling artifacts
« on: November 27, 2012, 11:58:27 PM »
Hi

I got problem. I have 2d actor with frames made from alpha png files. Everything looks good until my actor is scaled by engine. Then appears on the edges of my actor some white blurred artifacts. I have checked each frame and everything is ok. For double check I turned of in actor file "scalable" and then problem dissapear. So it is scaling issue. What can I do?

21
Technical forum / Actors z-index bug?
« on: October 28, 2012, 04:07:08 AM »
Hi

I have 2 actors in the scene and I have a problem with z-index. Both actors have hot spot in foots area. Sometimes z-index works good but very often it doesn't. I have no idea what is wrong.

Just look at this pictures:
this is wrong:
jack.ugu.pl/z1.jpg
and this is right:
jack.ugu.pl/z2.jpg

actors are 2D

22
Technical forum / Inventory item question
« on: October 01, 2012, 03:37:18 PM »
Hi

How can I do in inventory window that there is clickable whole item area? For instance if got cable in inventory I want that whole cable box will be clickable not only pixels from which my cable is made.

I hope that you understand my poor English.

23
Technical forum / vsync issue
« on: September 24, 2012, 05:54:48 PM »
Hi

I know that this issue was already discussed but it didn't help me. I got problem with vsync. My adventure is fully 2d poin't and click. In full screen mode my game is working much slower than without full screen mode. I am one hundred percent sure that this is vsync problem.

In fullscreen mode Wintermute works with vsync on and in window mode vsync is off. I know that there is no control of vsync from scripts.

What can I do?? This is huge showstopper for me. With this issue I can't finish my open demo.

Sorry for my english.

24
Technical forum / Array question
« on: July 24, 2012, 10:12:38 PM »
Hi

Is there some way to find specified value in array?

25
Technical forum / Array problem
« on: July 12, 2012, 01:45:39 AM »
Hi

In my base.inc I have declaration of my array:

Code: [Select]
global techAv = new Array();

techAv[0] = 0;
techAv[1] = 2;

First scene's scene_init.script add to my array third value.
Second scene's scene_init.script wants to read my array and here I got problem. There is no third value added by first scene's scene_init.script. This is because both scene's scene_init.script (first and second) has the line
Code: [Select]
#include "scripts\base.inc" and everytime when this line is executing my array has reset by it's declaration in base.inc. I've tried moving declaration of my array to game.script but then when I want do something with my array in scene_init.script debugger says that my array is not defined. I know it must be simple solution but I can't find it. Help :)

And sorry my english, still learning :)

26
Technical forum / Stupid problem :)
« on: July 05, 2012, 11:35:06 PM »
Hi

I know it must be easy but I can't find how :/

tech[1] = "Green Crystals";
tech[2] = "Cyber Scanner";
tech[3] = "Black Ore";

How can I count items in this table? There are 3 items but how can I count them?

27
Technical forum / Journal
« on: July 03, 2012, 11:46:15 PM »
Hi

I got problem and I have no idea how solve it. I need to make similar journal system like this one http://www.thatgamesux.com/wp-content/uploads/2012/04/journal-missions-2.jpg in mass effect 3.

Help me :)

28
Technical forum / Memory Problem
« on: June 07, 2012, 09:53:42 PM »
Hi

I got very strange problem. I got 2d adventure game.

Size of my main actor all frames is 53 MB.
wme.exe process memory size is 97 MB without actor but when I load actor by "jack = Game.LoadActor("actors\jack\jack.actor");" wme.exe process growing to 900 MB !!! What is going on?? Because of this I can't load second actor.

29
General Discussion / Steam
« on: May 30, 2012, 01:54:51 PM »
Hi

If anyone has any experience with realising game on steam? Is there something what should I know? How this process works?

You can send private message if you want.

30
Technical forum / Progress bar
« on: May 13, 2012, 03:36:37 PM »
Hi

Alpha Polaris, which was made in Wintermute, has progress bar when wintermute loading data. How it's done?

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