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Messages - hubertMichael

Pages: 1 [2] 3 4 ... 11
16
Game announcements / Re: Shadow Of Nebula
« on: January 28, 2014, 01:26:09 AM »
Hi

Just a small update. We're finishing new chapter and we want to show you some screenshot :)



We're looking at a possible Indiegogo funding campaign in the “near future.” Good adventure game should have a full dubbing and it is a quite an expensive investment. With your help we believe that this can become a reality. Therefore we've got a fan page to spread a word about us. Will you help us? Just share our posts, like us on facebook ;)

https://www.facebook.com/shadowofnebula

Thank you.

17
Technical forum / Re: Talking to actors who are off the stage
« on: December 06, 2013, 09:28:53 PM »
Hi

Just make an entity by script. This is from my game:

Code: [Select]
var bear = Scene.CreateEntity("bear"); //name of entity
bear.Caption = "Bear"; //caption name
bear.WalkToX = 1000;  //this is position of place where your actor should go after you click your entity
bear.WalkToY = 380;
bear.WalkToDirection = 6; //direction of your actor when it's near entity
bear.Interactive = true;
bear.SubtitlesPosRelative = false;
bear.SubtitlesPosX = 750; //position of subtitles for your entity
bear.SubtitlesPosY = 100;

bear.SetFont("fonts\Sansation_RegularTalkEnt.font"); //this is my font. Your font has different path
bear.AttachScript("scenes\nightmares\dialogues\bear\bearTalk.script"); //this is the standard dialogue script

var region = bear.CreateRegion(); // you need to build active mouse region for your entity

region.AddPoint(430, 210); //top left corner
region.AddPoint(915, 210); //top right corner
region.AddPoint(915, 630);  //bottom right corner
region.AddPoint(430, 630); // bottom left cornrt


Hope I helped :)

18
Technical forum / Re: Programming language help
« on: December 03, 2013, 08:06:38 PM »
Hi :)

There is one site which can help you :) Just do everything from this guide
http://res.dead-code.org/doku.php/wmebook:start
and I can guarantee you that you will know how to make your game. And one more thing. Be patient. If something doesn't work then think about it and do it again and again until it will work. Search this forum for hints and If you can't find anything ask us. So... Good luck :)

19
Scripts, plugins, utilities, goodies / Re: Steam plugin
« on: October 20, 2013, 10:27:45 PM »
WOW :D You are great :D Thank you :D

20
Game announcements / Re: Awakening: Burning Ashes
« on: October 08, 2013, 11:48:17 AM »
It's looking very good. Congratulations :D

21
Game announcements / Re: Shadow Of Nebula
« on: September 28, 2013, 12:15:06 AM »
We've got another one song from our game. I hope you'll like it :)

https://soundcloud.com/krzysztof-jelonek-1/there-should-be-nobody

22
Game announcements / Re: Shadow Of Nebula
« on: August 27, 2013, 08:40:14 PM »
Thank you all :D

3cats: We edit rendered images. It's better for us because this gives us more flexibility to gain exactly such a mood like we want.

We plan to share with you more materials about how we're doing our game. There will be something about how we're doing music, how our sound artist make sounds. More about graphic. When? Soon :)


23
Game announcements / Re: Shadow Of Nebula
« on: August 24, 2013, 10:42:31 AM »

24
Game announcements / Re: Shadow Of Nebula
« on: August 23, 2013, 08:49:34 PM »
Hello

We've added our first "making of" for one of our location. You can find it on our fan page

https://www.facebook.com/shadowofnebula

Regards

25
Game announcements / Re: Oknytt, an adventure through Swedish folklore
« on: August 14, 2013, 11:12:08 AM »
Congratualtions :)

VOTED :D

26
Game announcements / Re: Shadow Of Nebula
« on: August 13, 2013, 11:02:03 PM »
We've added new screenshot of our game at our fan page https://www.facebook.com/shadowofnebula

Hope you'll like it :)

27
Game announcements / Re: Shadow Of Nebula
« on: August 12, 2013, 08:40:35 PM »
3cats:

We create environments in two passes.
First we're doing 3d scene with very simple models and basic textures. There is no any shaders or lights. We rendering this. You can do it in every 3d application, for example blender.
Second process is a digital over-painting. Our graphic artist do it's magic using his graphics tablet. It can be done also in every 2d painting program. For example there is free one "Krita 2.7". We wanted to work out "our" style and I think that we did it.

piagent:

It's too soon for us to release public version of our playable demo. Shadow Of Nebula is still in development. There is a lot of work to do. If you are interested in our game, we invite you to our pages. Of course, any news about Shadow Of Nebula will be posted here as well.

28
Game announcements / Re: Shadow Of Nebula
« on: August 11, 2013, 12:11:18 PM »
Thank you :)

29
Game announcements / Shadow Of Nebula
« on: August 10, 2013, 07:32:12 PM »
Hi

We're proud to announce our point'n click adventure game - Shadow Of Nebula :D

The game is still in development but it's time to reveal some mysteries.

Two screenshots (original resolution is 1280 x 720):





More informations you will find at our website www.shadowofnebula.com

Thank you Mnemonic for Wintermute Engine. Without it we couldn't be doing this game. Thank you all of you for many advices here on forum.

Follow us on twitter, like us on facebook and stay tuned :)

30
WME Lite / Re: Microsoft Windows doesn't work
« on: August 07, 2013, 06:28:40 PM »
Thanks Mnemonic, it's working. It was stupid problem. When I turned on window mode I saw that my firewall was requesting my action. In fullscreen I couldn't see this and therefore system was blocked :)

Ok, now I see that something has changed with fonts but I believe that I read about it.

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