Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - leucome

Pages: 1 [2] 3 4 ... 6
16
General Discussion / Re: Happy birthday leucome
« on: March 08, 2007, 01:51:07 AM »
Thank you everybody. I been busy yesterday ... Because, you know why.

17
Community bulletin board / Re: 2nd competition round
« on: February 19, 2007, 05:29:32 AM »
Ok here the source files of game The closet v2
http://leucome.no-ip.info/files/the_closet_v2_source.zip

And the compiled game
http://leucome.no-ip.info/files/the_closet_v2.zip

The v2 changes

It is easier to survive...
Added a "you died" screen on die
A screen with a little msg when you complete the game and after togle the credits.
Fixed the loading scene loop bug
Translated a couple of things i forgot
Almost completly translated comments in english
Added new comments
And many other script fix and improve

It is not perfect. But it could help anyone who want to make an "action oriented" game or survival horor like Resident evil
and feature a couple of things about rpg too ... Weapons and caracters have the base script for a level and experience system.





 

18
Technical forum / Re: Script error with the tutorial game
« on: February 19, 2007, 04:12:57 AM »
Try to add ;  at the end of the line
actor.GoToObject();


19
Community bulletin board / Re: 2nd competition round
« on: February 19, 2007, 02:43:31 AM »
Thanks..

I done some improvents based on your comments..
I will send you the link ... Or maybe i could share it myself? as you wish.

20
Community bulletin board / Re: 2nd competition round
« on: February 18, 2007, 01:22:05 AM »
Oh yes the infamous scenes loop ...  This is the first time i tried automatic loading to allow scene change with the direct control...  And it do not work so well.  I will try do a beter code ..

21
Game announcements / Re: Schach-Welten / Chess-worlds
« on: February 17, 2007, 06:22:41 PM »
Really impressive ...

22
Won't implement / Re: Jpeg 2000
« on: February 16, 2007, 10:08:14 PM »
If the final product take 100mb  instead of 1Gb ... I think yes
Anyway if it to hard to do, do not bother with this...
I will try to desing my scenes in a way to use as less a posible the alpha channel.
Maybe i will decorate using realtime 3d objects..

23
Technical forum / Re: Exporting animations in.... yes, the X file.
« on: February 16, 2007, 12:27:39 AM »
You can try to use Motion flow mode in caracter studio  to mix all the animation...
After you can save all animation in one .bib
It's what i do..

24
Won't implement / Re: Jpeg 2000
« on: February 16, 2007, 12:20:24 AM »
Oh yes it seem to be so many trouble ...

Ok i will make a new official Wish and suggestions ... Hehe

Be able to use a second standar jpg as aplha channel ... maybe just grab the luminance (if it's posible) This way i think we will not need to convert the file to a greyscale before put it in the alpha..

25
Won't implement / Re: Jpeg 2000
« on: February 15, 2007, 12:01:54 AM »
Maybe the  Jng files.. It relatively unused format but it s free to use ... and make file of about 250k for the same scenes
Or pay to use the jpeg 2000. But it seem to be legal to use the Jasper  implementation of the codec.

Or an other compresed files format with alpha channel...  Or use to seperate jpeg  one for the picture and one for the alpha.

26
Won't implement / Jpeg 2000
« on: February 14, 2007, 03:24:52 AM »
I wish Wme will support the jpeg 2000 one day ...
Because jp2 have an alpha channel and good compression.

I have tried with one scene picture(with an alpha channel)..
THe result ...
In Tga(rle)  900K
In png        700k
In jpeg 2000 50k  (80% quality)
I think it talk by itself ...

The JasPer Project Home Page  (open-source jpeg 2000) I it can help..
http://www.ece.uvic.ca/~mdadams/jasper/


27
Done / Re: Subversion .svn files - ignoe in WME projman
« on: February 01, 2007, 05:24:20 AM »
I think i am little late but ... Thanks, good feature.

28
General Discussion / Re: Latest beta: WME 1.7 beta 2 (Jan 1st, 2007)
« on: January 09, 2007, 12:58:24 AM »
Beta 2 work great here ...

29
General Discussion / Re: In 2007 I will ...
« on: January 04, 2007, 04:57:06 AM »
I wish to do a working demo to promote my game .. And find a good name for it . 

30
General Discussion / Re: WME String Table Manager beta
« on: December 17, 2006, 01:31:42 PM »
Oh yes... good idea ...
Thanks

Pages: 1 [2] 3 4 ... 6

Page created in 0.024 seconds with 20 queries.