Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - anarchist

Pages: 1 ... 13 14 [15]
211
Technical forum / Dynamic Verb Choices
« on: January 25, 2011, 08:53:43 AM »
We have started designing our adventure and we got stuck because we do not know if our idea is supported by Wintermute.

The idea is not really original. We will have right click to pop up available actions on a hotspot (item, NPC). What we want is for those actions (verbs) to be dynamic. For instance, when I click on a book, the available actions will be Look, Read, Pickup, whereas when I click on a chair next to it the available actions will be Look, Sit, Push.

Is this possible in Wintermute? If yes, how easy/difficult is it to implement it? We need this now because if it is possible it will greately affect our game design.

(EDIT: Think of Sherlock Holmes and the case of the Rose Tattoo if you haven't understood what we need)

212
Technical forum / Re: Timer in Wintermute
« on: January 24, 2011, 01:59:20 PM »
Hi,

I am also new in Wintermute (but have some experience in programming and of course playing games  ;D).

Check this page: <wrong link>

This is an excellent free book on Wintermute. Check out what the writter says about "daemons" and also check out the contents of the "bomb.script" file.

Pages: 1 ... 13 14 [15]

Page created in 0.115 seconds with 19 queries.