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 on: July 18, 2017, 07:05:41 PM 
Started by Eric Matyas - Last post by Eric Matyas
Hi everyone,

I've been super busy with film projects, but I did manage to create a few new free tracks for everyone. They are on my Action 2 page:

"Captain Bad Ass" (looping)
"Captain Bad Ass 2" (looping)
"Captain Bad Ass 3" (looping)

These might be fun in some kind of gritty action game or story. Mix and match them. Edit as needed. Be a bad ass!  ;-)

Have a great week!

 on: July 14, 2017, 08:48:57 PM 
Started by ernzo - Last post by ernzo
Up(Date!!)  8)

 on: July 10, 2017, 11:03:55 PM 
Started by Eric Matyas - Last post by Eric Matyas
Here are this week's new free tracks:

On the Events/Travel 2 page, we have: 
"Skyward Bound"

Two new tracks on the Sci-Fi 5 page:
"70's Moon Base" (looping)
"Robo Zombies" (looping)

And on the Chiptunes page:
"Arcade Puzzler" (Looping)
"Arcade Puzzler_v001" (Looping)

Have a good week!

 on: July 09, 2017, 02:17:17 PM 
Started by ylegrand - Last post by ylegrand
So thanks guys, question solved :)

 on: July 09, 2017, 01:45:24 PM 
Started by ylegrand - Last post by Mnemonic
No, there is no global event listener for this. But I believe anarchist's suggestion is a very valid replacement.

 on: July 09, 2017, 01:34:11 PM 
Started by ylegrand - Last post by ylegrand
Thanks for your quick answer!

It's indeed a good compromise. I'll do like this by waiting to know if a global region's events listener exists or not.

 on: July 09, 2017, 01:20:33 PM 
Started by ylegrand - Last post by anarchist
Instead, why not create a single ladder.script and use the first piece of code you showed us in that script? Then you would assign this same script to all your ladder regions. If you want one of your ladder regions to do something different than the other ladders on ActorEntry then you can use the custom properties to program the behaviour.

Good luck with your first WME game!

 on: July 08, 2017, 08:22:09 PM 
Started by ylegrand - Last post by ylegrand
Hi WME community!

I'm currently working on my first WME game and I'm facing to a problematic I'm not able to solve myself.

In my scene, there are floors and ladders. I'm able to change the actor animation for the ladder by creating for each ladder region the following dedicated script :

Code: [Select]
on "ActorEntry"
actor.WalkAnimName ="ladder";
on "ActorLeave"
actor.WalkAnimName ="walk";

It works fine, but as I'll have a lot of ladders, I was wondering if there is a way to add an event listener on ALL the regions, and to code the conditionnal logic inside. I have in mind to :
  • Add a property "ladder" to every ladder regions (Custom > Properties)
  • Create either way this "magic-global-region-event-listener" and use something like:
Code: [Select]
on "ActorEntry"
 if (this.ladder != null){
actor.WalkAnimName ="ladder";

First of all, does it make sense to the WME profesionnal you are?
If yes, could you please help me to do it ?

Thanks a lot for your time !

 on: July 05, 2017, 02:55:04 PM 
Started by Eric Matyas - Last post by Eric Matyas

I've uploaded about 100 new fabric texture images on my TXR - FABRIC page. They are all seamless, 2048X2048 and ready for tiling.

New fabric types include Leather, Rayon, Metal Linens, Dyed Acrylics and various weaves.

They might be useful for clothes for characters, furniture coverings, carpets, or anything else you can think of.

You'll find them here:

I hope some of them are useful!   :-)

 on: July 03, 2017, 01:14:04 AM 
Started by Eric Matyas - Last post by Eric Matyas
More new free tracks for everyone:

On the Action 2 page, we have: 
"Guitar Mayhem 7" (Looping)

Another one for drone videos on the Events/Travel 2 Page:
"Flying Over Lost Worlds"

On the Funny 3 page, we have:
"The Sewer Rat Puzzle Game" (Looping)

On the Dark/Ominous Page, we have:
"The Rise of the Mech Beings" (Looping)

And on the Sci-Fi 5 Page,
"Fourth Sector"

Have a good week!

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