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Author Topic: how to query the x,y,z position  (Read 2708 times)

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leucome

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how to query the x,y,z position
« on: September 25, 2006, 06:01:13 AM »

how to query the x,y,z position of a bones in a .x files or the position of the attached mesh?
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Mnemonic

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Re: how to query the x,y,z position
« Reply #1 on: September 26, 2006, 06:49:25 AM »

It's not possible at the moment. What do you need it for?
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leucome

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Re: how to query the x,y,z position
« Reply #2 on: September 26, 2006, 11:34:54 PM »

I need it to throw an attached model(a knife, a bullet and an arrow), i need to know the starting point. Now i do it from the actor x,y,z coordinate and it is not the best thing.

And i wish to do a character head who can turn to look an object. The head will be an other actor who follow the x,y,z of the head bone. Now the head is already  an attached object.
I found this way easier for control the face animation than mixed animation. And i can also work on head without caring about the bone structure.
« Last Edit: September 26, 2006, 11:55:19 PM by leucome »
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Mnemonic

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Re: how to query the x,y,z position
« Reply #3 on: September 27, 2006, 07:29:45 AM »

All right, I'll see what I can do.
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