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Author Topic: Animation in 3d studio max  (Read 4744 times)

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flavio

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Animation in 3d studio max
« on: January 14, 2008, 09:30:04 AM »

Hi, I builded in 3d studio max a character with a cloack, then I animated it: the character with bones and the cloack with a ffdbox. In 3d studio it works correctly.

Then I exported to the X format with Panda, and the character moves correctly, but the cloack remains blocked.

How can I animate the cloack and obtain that the animation will be correctly exported in the X format with Panda?
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Jyujinkai

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Re: Animation in 3d studio max
« Reply #1 on: January 14, 2008, 10:01:43 AM »

ffd and other deformations (say wave , bend etc etc) will not function in the .X exporter. You need to use a bones system to animate your meshes for .X to work.
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