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Author Topic: PlayAnim() bug. When the first and the last frames are different  (Read 12977 times)

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cremen

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Re: PlayAnim() bug. When the first and the last frames are different
« Reply #15 on: December 29, 2008, 07:22:02 AM »

This animation are played successfully in DirectX SDK viewer. (loop without any artefacts)

P.S. In Brume C# Engine too.
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Re: PlayAnim() bug. When the first and the last frames are different
« Reply #16 on: December 29, 2008, 09:32:44 AM »

It's not a bug. The problem is the engine doesn't know the reading animation should loop and keeps restarting it all the time.
You need to add a definition file which adds more animation properties. Normally this is done in the .act3D file (like you did), however for merged animations each .X file must be coupled with a definition file.

Simply put, create a new text file called "stand_n_read.anim" where your stand_n_read.x is located and the file will contain the following:

Code: [Select]
ANIMATION
{
  NAME="read"
  LOOPING=TRUE
}

That will fix the problem.
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cremen

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Re: PlayAnim() bug. When the first and the last frames are different
« Reply #17 on: December 29, 2008, 09:58:07 AM »

ok, it fix helped.

thanks for your time.
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