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Author Topic: LUA scripts (for a text parser within WME)  (Read 3479 times)

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oleksus

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LUA scripts (for a text parser within WME)
« on: October 27, 2008, 01:15:57 PM »

Hello, everybody!
I've been into text adventures for quite a while, and wrote some of my own (in Russian), using a LUA based engine written by my friend.

I'd like to start a collaborative adventure project in WME, but the one necessary element is a text input.
We have a very good and versatile parser script in LUA.
Does anyone know of a possible embedded LUA scripts within WME?

Thanks. Looking forward to lots of creativity!
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Spellbreaker

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Re: LUA scripts (for a text parser within WME)
« Reply #1 on: October 27, 2008, 04:11:03 PM »

Hi there!

You would have to create a PlugIn for WME, then it shouldn't be a problem.
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oleksus

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Re: LUA scripts (for a text parser within WME)
« Reply #2 on: April 30, 2014, 12:12:27 PM »

Is it possible in WM to create a text input interface similar to Cypher game? Meaning, with typeset, glitches, flicker and stuff?
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