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Author Topic: Ambient light for specific 3D actors  (Read 3919 times)

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FogGobbler

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Ambient light for specific 3D actors
« on: February 06, 2009, 06:03:49 PM »

Hi!

Well I´ve solved the problem with the sky-3D-actor (http://forum.dead-code.org/index.php?topic=3421.0).

The problem was that it wasn´t lit up properly, causing verys strange black patches on the sky actor  ::slug

So that´s why I come up with my feature request.

Would it be possible to add something like 
Code: [Select]
actor.ambientlight = makeRGB(r,g,b,a)so that a specific actor has a "global" light, but doesn´t affect the other 3D actors.

That would be very useful, because I could use that to light up the sky actor, without affecting the other 3D actors.
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