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Author Topic: iOS Runtime Problem  (Read 1452 times)

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Brushguy

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iOS Runtime Problem
« on: June 14, 2012, 04:35:05 PM »

Hi guys, I'm new here.

I have been developing a game for iOS using Wintermute, and, long story short, I've followed all the steps for getting the game ready for testing on an iOS device using WME Lite.  The game compiles and runs fine in the iOS simulator, but I run into a small snag when I try to run it on my iPad.

Basically, the game crashes on the iPad after showing the Wintermute loading screen.  On the XCode side, the main thread halts with this error message:  "EXC_BAD_ACCESS (code=1, adress=0xfffffff6)," which points to a nondescript line of assembly code.  Seeing as I've only used XCode for a few days and know nothing about Objective-C, I'm not sure where to begin looking for the source of this problem.

Thanks in advance for any help!  Let me know if there are any other details you guys need.  In the meantime, I'm going to try another WME project to see if I can get different results.
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Brushguy

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Re: iOS Runtime Problem
« Reply #1 on: June 16, 2012, 02:44:37 AM »

Here's an alternate idea - does any one know of any WMELite projects that have been confirmed to work on iOS, where the game's source code files would be available for me to examine?

EDIT:  Never mind, I found the included test project.  I'll go ahead and compile this in XCode and see what I can figure out.

2ND EDIT:  The provided test project gets the exact same result when I deploy it to an iPad.  Any ideas?
« Last Edit: June 19, 2012, 03:19:27 AM by Brushguy »
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Brushguy

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Re: iOS Runtime Problem
« Reply #2 on: June 19, 2012, 10:16:17 PM »

Hey guys, never mind, I got it working.  Apparently, it was a problem with the way I configured the XCode project originally.  I replaced the project with a new version of the one provided on the WME Lite website, and now it works perfectly!
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