Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: ScummVM WME Testing: Chivalry is not dead.  (Read 1361 times)

0 Members and 1 Guest are viewing this topic.

somaen

  • Lurker
  • *
  • Karma: 3
  • Offline Offline
  • Posts: 11
    • View Profile
ScummVM WME Testing: Chivalry is not dead.
« on: December 03, 2012, 11:07:46 AM »

As I've been a bit busy the past few months, the Wintermute-Lite port for ScummVM hasn't seen as much progress as I would have liked, but I still think it's time to get the ball rolling a bit again:

One of the games I tested against this summer was Chivalry is not dead. So far I haven't had any issues with this game, BUT, this game is also very open-ended, and thus a bit hard to test thoroughly.

Thus any help testing this game would be greatly appreciated.

Just grab a copy of the game from the link above, and a nightly build of ScummVM, and test the game. Report any issues to the ScummVM Bug-Tracker, in the group "Wintermute". I would also love to hear in this thread if you played through the game without any issues at all.

Note: Chivalry uses the Arial-font currently, which we haven't yet worked around (eventually a similar FreeFont will be used), so to get decent fonts in the game, you'll have to put arial.ttf in the game's folder (on macs you can find it in /Library/Fonts, on Windows it should be in C:\Windows\Fonts, linux-users can either download a replacement from FreeFonts/OpenFonts, or get some solution involving Microsoft Core Fonts.)
« Last Edit: December 03, 2012, 11:23:56 AM by somaen »
Logged
 

Page created in 0.451 seconds with 17 queries.