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Author Topic: Export characters from Max 2014  (Read 12098 times)

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patrikspacek

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Re: Export characters from Max 2014
« Reply #15 on: May 16, 2014, 12:20:52 AM »

Problem solved!  haha...  tough job..   it was the scale! character was too big in 3dsMax.

so, in export window I change scale to 0.4 (instead of 1), and now it works great.  ::beer
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piere

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Re: Export characters from Max 2014
« Reply #16 on: May 17, 2014, 05:32:18 AM »

Did you use Panda .X file export?
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patrikspacek

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Re: Export characters from Max 2014
« Reply #17 on: May 19, 2014, 04:07:47 PM »

Panda for Max2014 doenst exist...    there is AXE exporter for 2014 version and works well.
http://www.cgdev.net/download.php

I had to do this to fix my issues:
-turn on DX9 in settings (texture was invisible)
-scale character down to 0.3 (stencil shadow was messed up, character was too big in Max)
-WME supports biped, dummy, physique and skin modifier (doesnt support morpher)
« Last Edit: May 19, 2014, 04:15:49 PM by patrikspacek »
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