Hi Scarpia,
Jerrot: Cool, that's soooo the attitude we need ;P
About that, what font are you using for the verb buttons? I've been looking for a Monkey-Island-Interface-font clone but can't seem to find one anywhere....
Uh, wait!! I only want to write some global structure for a verb bar and a tutorial how to work with, how to change or expand it. Just to show what's possible with WME and to have a working template to start with. I don't really care about the design...!
But about that font, hmm, well - up to now I made graphic buttons for the verbs, so it's up to everyone how to design them. I guess you could also leave them blank and use a text caption on it instead, but I built some "special" function you could miss that way:
(I don't know where I stole this from, maybe Monkey1 ?)
You can use your verbs by the left mouse button as used, click on verb, click on object. I don't know if this will work with "Use" too, because I didn't work with the inventory/items up to now and I'm not quite sure, if I can control it the way I'd like to, are there low-level events like "LeftClick" on items in your inventory ? Hmmm... we will see.
But (*tadaaa* pronouncing the first feature!) you can predefine an action (for every object) to the right mouse button.
For example: when you move the mouse over the "Old Guy", a special hover effect is shown on your verb "Talk To". If you click the right mouse button, you will use that predefined action on the object.
Uh, hard to describe - just wait for the first alpha version next week.