thank you very much for the help.
But I am an artist and not the programmer, and the way to take programming - copy / past.
I found how to remove actor from the scene.
////////////delete beggar_01
this.Active = false;
Unfortunately you are right about a local variable, for the last actor,
and if I leave this scene, then return actor disappears from the scene.
as it back, I still do not know.
Now you load the third actor and show it.
//////////load beggar_01_sute
var Beggar_01_sute = Scene.LoadActor("actors\beggar_01_sute\beggar_01_sute.actor");
Beggar_01_sute.SkipTo(400, 550);
///////////
Game.Interactive = true;
}
Also you place the new actor to the local variable so after this event ends you no longer own any "handle" to it. Is this intentional?
Please, explain to me, how I can change the Actor correctly.