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Game announcements / Re: Adam Syndrome - Announcement
« on: July 29, 2007, 02:17:11 PM »No problem, with "sounds good" I meant the story, not the music :-)In that case the credit is indeed all ours
Latest WME version: WME 1.9.1 (January 1st, 2010) - download
No problem, with "sounds good" I meant the story, not the music :-)In that case the credit is indeed all ours
Wow! Looks and sounds VERY good! Do you already have an idea about the release date?Thanks for the warm words, Nihil, it's much appreciated.
Wow, can't wait for the screenshots. Sound theme is great and also are the concepts.Thank you very much, BoBo!
The site now works with firefox. Thanks for the quick fix.No, no, thank you!
Have you just starting the production or you are working on it for a long time?We've been working on it for a long, long time, but although it used to go very slowly at first, we're now picking up the pace and are in full production.
Where is the team located at (country)?We are located in hectic Tel-Aviv, Israel – The city that never rests
And will the game be sold in retail stores too? Have you find a publisher?Regarding retail stores and publishers, these two questions are interconnected but it's really way too soon for discussing that. We still haven't decided yet whether we should go for self-publishing or perhaps hook up with a publisher. We'll have to wait and see.
Those are annoying questions I always ask.It's ok, I still owe you one for saving me even more embarrassment with the Firefox issue...
Oh well, but that's a general problem of this community, most people are only posting when they need something, no interest in other things, no interest in helping the others.Well, I can't say for the rest here but in my case it only comes down to being too much of a novice and out-of-practice with WME - something that would change greatly the moment I actually start using WME...
Fellow WME-ers don't seem to care, as usual.I'm usually silent here but to say that I don't care would be very, very far from the truth!
Now as to why there is a MAX file with CS animations on the Pandasoft web site, I have no idea
Perhaps you could try unhiding the bones before exporting them.
But ask gfx guys on that one.
can you send me the model? I can try the export for you.
What's the animation behavior, you're getting?