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Topic:
Blocked Areas
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Topic: Blocked Areas (Read 3699 times)
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The Flayer
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Posts: 3
Blocked Areas
«
on:
November 07, 2017, 12:00:48 AM »
Ok, I have a question.
When the player clicks on a certain object a blocked region entity that is over the floor have to became a walkable area or disappear.
The name of the entity is "ExitRoom".
I searched the forum and I found something like this:
Code: WME Script
ExitRoom.
Active
=
false
;
or
Code: WME Script
ExitRoom.
Enabled
=
false
;
..but they don't work.
What is it wrong?
This is an example of what I need:
Code: WME Script
actor.
SkipTo
(
1380
,
607
)
;
actor.
Direction
= DI_LEFT;
ExitRoom.
Active
=
false
;
actor.
GoTo
(
1200
,
607
)
;
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Wintermute Engine Forum
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Wintermute Engine
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Technical forum
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Topic:
Blocked Areas