Wintermute Engine Forum
Wintermute Engine => Feature requests, suggestions => Won't implement => Topic started by: leucome on February 14, 2007, 03:24:52 AM
-
I wish Wme will support the jpeg 2000 one day ...
Because jp2 have an alpha channel and good compression.
I have tried with one scene picture(with an alpha channel)..
THe result ...
In Tga(rle) 900K
In png 700k
In jpeg 2000 50k (80% quality)
I think it talk by itself ...
The JasPer Project Home Page (open-source jpeg 2000) I it can help..
http://www.ece.uvic.ca/~mdadams/jasper/
-
jpeg2000 is a heavily patented format and there *might* be legal issues with it's usage in a commercial game.
http://en.wikipedia.org/wiki/JPEG_2000#Legal_issues
Better stay on the safe side than risk ;)
-
Maybe the Jng files.. It relatively unused format but it s free to use ... and make file of about 250k for the same scenes
Or pay to use the jpeg 2000. But it seem to be legal to use the Jasper implementation of the codec.
Or an other compresed files format with alpha channel... Or use to seperate jpeg one for the picture and one for the alpha.
-
Maybe the Jng files.. It relatively unused format but it s free to use ... and make file of about 250k for the same scenes
Or pay to use the jpeg 2000. But it seem to be legal to use the Jasper implementation of the codec.
Or an other compresed files format with alpha channel... Or use to separate jpeg one for the picture and one for the alpha.
The fact there are implementations of a codec doesn't mean it's not patented. There are opensource implementations (for "educational" purposes which is legal) of almost every codec but still the use for professional usage is not free. You still have to buy the right to use the patents.
Maybe the jpeg2000 patent holders (noone knows exactly who they are, blame the whole patents idea) won't sue projects like wme but we don't know that for sure.
-
Oh yes it seem to be so many trouble ...
Ok i will make a new official Wish and suggestions ... Hehe
Be able to use a second standar jpg as aplha channel ... maybe just grab the luminance (if it's posible) This way i think we will not need to convert the file to a greyscale before put it in the alpha..
-
Is the file size really such a big issue nowadays to make it worth the hassle? :)
-
If the final product take 100mb instead of 1Gb ... I think yes
Anyway if it to hard to do, do not bother with this...
I will try to desing my scenes in a way to use as less a posible the alpha channel.
Maybe i will decorate using realtime 3d objects..