Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Done => Topic started by: metamorphium on February 17, 2008, 02:12:18 PM

Title: Actor position and rotation in Scene Edit
Post by: metamorphium on February 17, 2008, 02:12:18 PM
Hi Mnemonic,

me again. :) Would it be possible to display current actor position / rotation on the window rim (similary to MouseX and MouseY) while moving character over the Scene in Scene Edit?

My goal is that when I have a scene, my actor "walks in" from place A to place B and it's very easy to do this visually (to check rotation and position). Right now I create dummy entity, position actor to one place, click on the < button which fills the parameters then position to second place click on the < and finally use those values in the script. Having this as a label on the window would be much faster.

Thanks.
Title: Re: Actor position and rotation in Scene Edit
Post by: Mnemonic on February 17, 2008, 02:17:32 PM
Ooh, that's what the "Copy actor placement" command is. It will copy the current position and rotation to clipboard and can be pasted directly to script.
Title: Re: Actor position and rotation in Scene Edit
Post by: metamorphium on February 17, 2008, 02:18:58 PM
That's totally great! Thanks a lot.