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Technical forum / Re: Walk animation interruptions
« on: June 29, 2010, 07:34:13 PM »
Alright, thank you for the response
Forum rules - please read before posting, it can save you a lot of time.
For 2D actors I *think* it should be possible to overcome this by using a sprite attachment (actor.AddAttachment() - which can be rendered below the actor) and use the attachment as particle source.