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Subject | Started by | Replies | Views | Last post | ||
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0 Members and 10 Guests are viewing this board. | ||||||
fading actors | Stucki | 7 | 6051 |
December 02, 2007, 11:44:03 AM by Stucki |
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Dynamic shadows | odnorf | 7 | 6880 |
May 01, 2003, 04:11:26 PM by Mnemonic |
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sprites inside window... | odnorf | 7 | 6804 |
May 02, 2003, 10:36:34 AM by Mnemonic |
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GAME LOCALIZATION | MMR | 7 | 6446 |
October 13, 2003, 05:33:00 PM by MMR |
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transperancy | odnorf | 7 | 6812 |
July 20, 2003, 01:18:45 PM by Mnemonic |
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Game Accessibility Features | Sandra | 7 | 8432 |
November 29, 2009, 10:54:17 PM by Sandra |
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SceneEdit 3D additions | Orange Brat | 7 | 7519 |
January 04, 2005, 07:55:45 PM by Orange Brat |
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Camera Interactivity | FogGobbler | 7 | 7241 |
April 03, 2008, 05:09:06 AM by Jyujinkai |
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Change the camera FOV | redfox | 7 | 9560 |
December 08, 2008, 03:56:40 PM by Spellbreaker |
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Omni Light Placement and Fusion between loopeable 3D animations | DREAMWEB | 8 | 7578 |
December 09, 2007, 04:30:18 PM by DREAMWEB |
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Low level events | SANNOI | 8 | 9167 |
March 12, 2003, 10:03:07 AM by Jerrot |
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Make port for Wiiware, Iphone and other platforms based in WME | gato salvaje | 8 | 15195 |
December 07, 2010, 12:40:15 PM by DarioP |
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ogg speex & matroska container | odnorf | 8 | 7660 |
May 23, 2003, 01:25:05 PM by Brassfire |
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Precise Status on 3D Actors? | creatorbri | 8 | 7543 |
January 26, 2004, 09:58:19 PM by GonerX |
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Flash Support | nigec | 8 | 8068 |
April 24, 2008, 08:07:10 AM by metamorphium |
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Use geometry to represent cameras and lights instead in 3DS scene instead? | pem | 8 | 7747 |
July 14, 2007, 03:44:01 PM by Nihil |
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Improved actor's movements | vadbag | 8 | 7328 |
February 11, 2007, 12:46:11 PM by Mnemonic |
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Add the support for other double byted languages | Feng | 8 | 6138 |
February 14, 2004, 06:49:39 PM by Mnemonic |
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Game Projects Forum | Igorrr | 9 | 6703 |
November 14, 2004, 07:59:46 AM by lawrence |
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About WME for Linux again | Dionysius | 9 | 8943 |
October 25, 2006, 11:57:38 PM by ErV |
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