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Author Topic: Speech subtitles customization  (Read 4115 times)

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McCoy

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Speech subtitles customization
« on: June 21, 2003, 11:10:47 AM »

I already mentioned the suggestion of providing the engine with a way of customizing the way the speech text is displayed in the game in an old "How do I..." post. I write this one just to remember it to Mnemonic, because I don't see it in the TODO list...

Some ideas:
Maybe modifiying the .Talk() method to use a configurable window like the inventory does? The actual style could be just simillar to the floating caption that has the demo project of the engine: an empy window, that can be filled with any text, and then resized and placed properly using the object's coordinates as origin.
« Last Edit: June 22, 2003, 09:32:40 AM by McCoy »
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Mnemonic

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Re:Speech subtitles customization
« Reply #1 on: June 23, 2003, 03:13:52 PM »

Don't worry, I'm keeping it on my mind ;)
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odnorf

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Re:Speech subtitles customization
« Reply #2 on: June 23, 2003, 04:02:38 PM »

In the "todo list online" thread, Jan said:
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odnorf: It's not a big secret that I'm a *very* forgetful man. You'd better get used to it  

And now:
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Don't worry, I'm keeping it on my mind

Does this mean that you are going to forget it? ;D ;D ;D
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Mnemonic

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Re:Speech subtitles customization
« Reply #3 on: June 23, 2003, 04:59:47 PM »

Hey! It's not nice to make fun of my forgetfulness!!! ;D
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