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Author Topic: Question about Game.PlayMusic()  (Read 13161 times)

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benkovici

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Re: Question about Game.PlayMusic()
« Reply #15 on: February 05, 2009, 07:17:10 PM »

If you want to add right click handler for an *inventory* item, look in the "items" folder. The "book" item in inventory is unrelated to the book in scene.

Thanks a lot Mnemonic it worked!

But returning to my question about PlayMusic(). I tried to do like you said, but I think something I did wrong cause on "Resume" button scene's music does't resume.
In the menu I added this lines:

Game.PlayMusicChannel(0,"music\Aguado.ogg");



//////////////////////////////
on "resume"
{
 Game.StopMusicChannel(0);
  Game.ResumeMusic("music\crypt.ogg");
  this.Close();
}
--------------------------
And in scene script I added:

Game.PlayMusic("music\crypt.ogg");


var VK_ESCAPE;
if(Keyboard.KeyCode==VK_ESCAPE)
{
 Game.StopMusic();
}
-------------
Help me please cause I'm totally confused.
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Mnemonic

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Re: Question about Game.PlayMusic()
« Reply #16 on: February 05, 2009, 10:40:03 PM »

Firstly, what I said about StopMusic also applies to ResumeMusic. They don't expect any parameters, they work with the currently playing music (see the documentation for function parameters description).

Secondly, use other channel than 0 for your menu music. Channel 0 is what is used when you don't specify any channel.

Game.PlayMusic("music.ogg"); is equivalent to Game.PlayMusicChannel(0, "music.ogg");

Change PlayMusicChannel and StopMusicChannel for example to channel 1 and it should work.
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benkovici

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Re: Question about Game.PlayMusic()
« Reply #17 on: February 07, 2009, 12:47:27 PM »

Firstly, what I said about StopMusic also applies to ResumeMusic. They don't expect any parameters, they work with the currently playing music (see the documentation for function parameters description).

Secondly, use other channel than 0 for your menu music. Channel 0 is what is used when you don't specify any channel.

Game.PlayMusic("music.ogg"); is equivalent to Game.PlayMusicChannel(0, "music.ogg");

Change PlayMusicChannel and StopMusicChannel for example to channel 1 and it should work.

Thanks for your patience and help! I'll try to do like you said.
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