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Topics - SoundGuy

Pages: 1 [2] 3 4
16
Technical forum / perfomance issues
« on: September 17, 2009, 04:31:58 AM »
Hey,

I hope you all know we released Pizza Morgana about a month ago.
today one of the reviewers from Adventure-treff complained about bad performance once there is more than one actor on screen, and i'm trying to figure out how to help him get the game performing correctly.
some details,
each of our characters has 3000-5000 polys, with the contour model and we have another closeup model for closeup, but its the same model for now.
when all 3 actors are in the scene it's 20,000 polys to render. on my poor laptop, with geforce 7400 i get 16FPS in debug mode,  a little more in release.
i know we have some batching problems with the watcher (he is made up from 4 object and 4 textures, we'll correct that on the next version) which might cause slowness, BUT this guy is complaining about performance issues to the extent that the game is unplayable even with only jackie and abbie (about 12,000 polys when both are on screen in Jackie's house)

his hardware is :
Athlon XP 3000+, Geforce 7600 with 256 MB, 2 GB RAM.
desktop, decdicated graphics card, latest nvidia drivers, DXdiag says everything is ok. he ran "mental repairs inc" and it worked ok for him.


any ideas?

17
WME sources discussion / 1.8.11 sources?
« on: September 17, 2009, 04:25:17 AM »
Mnemonic, are you releasing 1.8.11 sources too?

18
WME sources discussion / fx files
« on: September 17, 2009, 04:24:52 AM »
hey,
i've finally managed to compile 1.8.10 and played a little with the rendering functions to include the addition of reading and using .FX files.
the pixel shader part works ok, but the vertex shader doesnt' do anything at all to the rendered model!
as if there's somewhere that overrides the vertex shader that i couldn't find. any ideas?

once it work i will share my code changes.
i'll also appreciate help in uderstanding how to incorporate the .FX file name into the ACT3d file instead of being hardcoded in my .cpp file like it is today.

Oded

19
Game announcements / Pizza Morgana Is Here!
« on: August 16, 2009, 10:37:59 AM »
Hey Muties!
 
Finally, it’s here! Pizza Morgana's first episode, "Monsters and Manipulations in The Magical Forest," is now available for purchase at our website, and there’s also a free demo!
 
So go over to: http://pizza-morgana.com/  and get your free slice!
 
Pizza Morgana lets you play the charming tale of a young girl who is accidentally teleported into a magical dimension filled with monsters, vampires, faeries, and daemons, which all just happen to be employed as pizza delivery guys.
 
In the first episode you get to play through the events that lead to Jackie's teleportation into the world of TerraMagia and thereafter. This episode also introduces Abbie Positive, the pizza delivery vampire that acts as Jackie's guide through the magical world, and a Watcher, who is like a robotic hybrid cop that enforces TerraMagian laws. Enjoy multi-linear game play with hilarious consequences by playing parts of the game as Jackie or as Abbie Positive, the vampire.
 
Pizza Morgana also features the voices of some famous Hollywood actors: Mia Alon as Jackie, Claudia Christian as Abbie Positive, and Robin Atkin Downes as the Watcher. Among their many onscreen and in-game appearances, both Claudia Christian and Robin Atkin Downes are Babylon 5 alumni, and veteran voice recording actors in the game industry.

The game was developed with Wintermute, and i think we're taking the engine to the extreme and stretching the boundaries of what can be done with it, like cel shading without a shader, comic baloons, and camera changes to closeups and even facebook connectivity.
 
You can check out gameplay video at our video gallery page:
http://pizza-morgana.com/gallery/video
So go and order-in your copy of Pizza Morgana Episode 1 at our store:
http://pizza-morgana.com/store
 
We also invite you to check out our forums ( http://corporate.corbomitegames.com/forums/ ) , join us on our Facebook Page (http://www.facebook.com/pages/Pizza-Morgana/38369232355)  or Follow  us on Twitter ( http://twitter.com/corbomite ).
 
Now, go, play, have fun, and tell us what you think!

Oded Sharon
CEO, Corbomite Games.

20
Game announcements / Pizza Morgana Episode 1 Available August 16th!
« on: July 21, 2009, 12:57:22 PM »
Hey Muties!

It's been a while since i started to use Wintermute to create our games, and now, our first commercial product, is going to hit the market on August 16th!
I'm hoping you'll all be amazed with what i managed to accomplish by using the engine as is.

here's the press release we've sent yesterday:



Corbomite Games Announces Pizza Morgana's First Episode To Release August 16th

Monsters and Manipulations in The Magical Forest Is The First Episode of Pizza Morgana
 
TEL-AVIV, Israel - July 21, 2009 - Corbomite Games, one of the leading game studios focused on episodic adventure games, today announced they will be releasing Pizza Morgana - Episode 1: Monsters and Manipulations in The Magical Forest, on August 16th, 2009. Pizza Morgana is a new comedy title like nothing you've seen before. It lets you play the charming tale of a young girl who is accidentally teleported into a magical dimension filled with monsters, vampires, faeries, and daemons, which all just happen to be employed as pizza delivery guys.

"We've worked hard to bring this creative, and unique episodic adventure to life," said Oded Sharon, CEO of Corbomite Games. "Comedy is at the core of Pizza Morgana, where the worlds of pizza delivery, daemons, and faeries collide with hilarious consequences. We're sure fans of the Pizza Morgana series, and especially girls will find the outrageous situations and interactions incredibly fun."

Pizza Morgana: Episode One - Monsters and Manipulations in The Magical Forest allows you to play through the events that lead to Jackie's teleportation into the world of TerraMagia. The episode also introduces Abbie Positive, the pizza delivery vampire that acts as Jackie's guide through the magical world, and a Watcher, who is like a robotic hybrid cop that enforces TerraMagian laws. For more information on Pizza Morgana, please visit: http://pizza-morgana.com

Monsters and Manipulations in The Magical Forest also features voice acting by famous Hollywood actors, Mia Alon as Jackie, Claudia Christian as Abbie Positive - the sarcastic delivery vampire, and Robin Atkin Downes as the Watcher. Among their many onscreen and in-game appearances, both Claudia Christian and Robin Atkin Downes are Babylon 5 alumni, and veteran voice recording actors in the game industry.

"The cast did a brilliant job," said Sharon. "I was literally brought to tears from laughter during the dialog recording session, and the end result is hilarious. The addition of the voices of professional actors to this game makes a huge difference, and brings out the fun experience I envisioned when I first began working on this game over a year and a half ago."

About the Voice Actors
Claudia Christian is an American actress, writer, singer, musician, and director. She is most famous for her role as Commander Susan Ivanova on the science fiction television series Babylon 5. For more information about Claudia Christian Please Visit:
http://claudiachristian.net

Robin Atkin Downes is a los Angeles based actor, producer, director, voice-over artist, and musician. His voice can be heard on hundreds of video games, as well as animated shows and commercials. His recent television appearances include Entourage, CSI Miami, The Starter Wife and Babylon 5. For more information about Robin Atkin Downes:
http://robinatkindownes.com/

Mia Alon  is a popular Israeli voice actress who gave her voice to many characters in animated series and movies in their Hebrew versions, including; Fosters home for Imaginary friends, Poke'mon, Juniper Lee, Bridge to Terabithia, Open Season, Garfield and many others. She also takes part in directing and translating series', and is well known for her American-Israeli adaptation skills. For more information please visit: http://www.voice123.com/miaalon

About Corbomite Games
Founded in 2006, Corbomite Games is a game development studio focused on episodic adventure games aimed at the casual game and girl games markets. Corbomite employs an ace team of industry veterans, including comics creator and mini-celebrity, Uri Fink. A team of talented writers, artists and software engineers with years of experience in computer and role-playing games, round out the team.

Corbomite Games currently has two episodic comedy adventure game series in production, Zbang, and Pizza Morgana. The studio is led by Oded Sharon, an experienced game maker with a passion for adventure games and MMOs. For more information, please visit:
http://corbomitegames.com

Contact information:
Corbomite Games
press@corbomitegames.com

# # #

21
Technical forum / Editable mesh vs editable poly
« on: May 28, 2009, 02:54:35 PM »

here's a convetsation i've had with one of my 3d artists, after she foudn out one of our models was built with  editable mesh instead of esitable poly, our models are done in 3DSmax and exported with Panda.

Quote
[24-May-09 21:29:33] Jenna Leder says:  in poly mode, you have one 4-sided poly. a quad
[24-May-09 21:29:33] Jenna Leder says: but in mesh mode
[24-May-09 21:29:39] Jenna Leder says: all those quads are cut in two
[24-May-09 21:29:49] Jenna Leder says: so instead of one quad, you have two tris
[24-May-09 21:29:55] Jenna Leder says: instantly doubles the poly count
[24-May-09 21:30:44] Jenna Leder says: now, you can convert mesh to poly, although it's really fucking annoying because it leaves those tris behind (like in watcher), but at least they can be turned into quads



is this true? Does the same model done in Editable Mesh have double the polys and makes my game have less FPS ?
if so, anyone knows how to take a rigged and skinned model and convert it to the other kind simply?

Oded

22
Hey, i found a weird behavior- when the player is entering something in an editor field, and goes backwards to edit it - there's a very strange space (like 5 single spaces) where the cursor should be.

i tried different fonts but that's not it.

any clues as to what's causing it ?

Oded

23
Hey people (And Jynx)

One of my 3D guys was trying to scale one of my models after it was rigged and skinned.
What he did was disconnect the skin modifiers after saving the weights.
scale the model by 10%
go to the biped and change the height to be 10% larger
reaaply the skin modifier and load the old weights.

In MAX it all looks nice and dandy. the animations works and the rig and skin looks ok.
when exprotign to .X the model gets deformed.
Any ideas ?

Jynxs- i can send you maybe the .max files for you to take a look ?

Oded

24
Is there any way to change the game's rendeding mode (i.e. windowed - full screen) after it's in runtime, from the script ?

25
Technical forum / command line parameteres when running a game
« on: January 06, 2009, 06:46:59 AM »
Hey -
is there any way to pass some command line parameters to game.exe and read it from inside the WME script ?

Oded

26
Technical forum / z-order problems again
« on: December 12, 2008, 02:29:41 AM »
hey.

So i have an entity which i use to draw those comic baloons you saw in the ZBang demo.
I tyr set an entity to stick to front in to a region that's suppose to be in front of the actor and the entity is still behind it.
I have a region that's all the way down below the scene (y=2000) and i set baloon.StickToRegion(frontEntity); and i set Actor.StickToRegion(background);

The debugger shows the region prorepty of the baloon entity as null even though I set tmp.StickToRegion(region); the line before. can't figure out why.
Any ideas?


27
Game announcements / Corbomite Games Announces "Pizza Morgana"
« on: December 08, 2008, 04:37:46 PM »
Corbomite Games Announces "Pizza Morgana"
 
New Episodic Adventure Game Brings You Into A Magical Realm of Pizza Delivering Monsters, Vampires, and Comedic Situations at Every Turn

TEL-AVIV, Israel -December 8, 2008 - Corbomite Games, one of the leading game studios focused on episodic adventure games, today announced "Pizza Morgana" a new comedy title like nothing you've seen before. Pizza Morgana lets you play the charming tale of a young girl who is accidentally teleported into a magical dimension filled with monsters, vampires, faeries, and daemons, which all just happen to be employed as pizza delivery guys. The game is expected to be available in spring 2009 for PC.
 
"Our goal is to bring creative, and unique episodic adventures to life," said Oded Sharon, CEO of Corbomite Games. "Comedy is at the core of Pizza Morgana where the worlds of pizza delivery, daemons, and faeries collide with hillarious consequences. We're sure fans of the Pizza Morgana series, and especially girls will find the outrageous situations and interactions incredibly fun."
 
Israeli comics creator Uri Fink, first brought Pizza Morgana to life in comic form in 2006. Since then, the series has been hugely successful and warmed the hearts and tickled the funny bones of countless readers. Now in development with Corbomite Games, the game series is true to the characters and world of Terramagia and promises to deliver a fun, and engaging series over multiple episodes.
 
“Pizza Morgana: Episode One” is currently in beta development stage and allows you to play through the events that lead to Jackie's teleportation into the world of TerraMagia. The episode also introduces Abbie Positive, the pizza delivery vampire that acts as Jackie's guide through the magical world. For more informaiton on Pizza Morgana, Please visit: http://pizza-morgana.com

Uri Fink, is the legendary creator of the most successful and recognized Israeli comics series, Zbang, and has been making comics for 20 years now. Ever since creating the first Israeli super hero at age 15, he has created many other comics series like "Sabra-man," "The Golem, "Super Schlep," and "Googi."

About Corbomite Games,
founded in 2006, Corbomite Games is a game development studio focusing on episodic adventure games aimed at the casual games and girl games markets. Corbomite employs an ace team of industry veterans, including comics creator and mini-celebrity Uri Fink. A team of talented writers, artists and software engineers with years of experience in computer and role playing games, round out the team.
Corbomite Games currently has two episodic comedy adventure game series in production, "Zbang," and, "Pizza Morgana". The studio is led by Oded Sharon, an experienced game maker with a passion for adventure games and MMOs. For more information, please visit: http://corbomitegames.com
 
Contact information:
Corbomite Games
press@corbomitegames.com

###

28
Technical forum / 3dsmax merging help
« on: December 01, 2008, 04:09:40 PM »
I have my scene in 3ds max 2009 and i'm trying to "merge" the 3 actors i use in my game in to it.
The characters themselves export correctly into .x files and work properly in wme, including thier scale (i had to do 10% up or down for 2 of them)
however when i import them into the scene in max, one is HUGE, and the other one is garbled, really messed up.
Any ideas how to find out why that's happening?

Oded

29
What's a good way to create some interactive button on the screen in a window or something that is pressable even when the game isn't interactive.
I tried adding a button to the inventory but it's receiving the pressing event when the game isn't interactive...

any ideas?

30
Technical forum / mouse over 3d actor not behaving properly
« on: October 22, 2008, 04:21:46 AM »
Hey,

I'm having a weird problem. In one of the scenes in my game, it seems like the way the mouse interacts with the 3D characters is wrong.
I'm not sure if it's a scaling problem, or something wrong with my 3d actor or the 3DS scene file, but what i see is this:
My actor has "SCALE = 115" in it's act3d file.
my other actor has SCALE = 75.
When i move my mouse over them, it changes to be the actor's cursor outside of where they are. As if they were bigger by 10-20% . this means that the actors "blocks" the entities behind him even though it does not.
I can't put my finger around it, but in some of the scene's cameras it's ok and some is not. Maybe it has to do with the FOV or something ?

Oded





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