but wme dont shoot down, i can continuing my work after the errormessage.
By this you mean the game itself closes, but ProjectMan keeps running?
no, after testing and exiting the game without problems,
wme seems to be a little busy, and when i open for example scene edit, this error message
could happen.
The good thing is, that nothing closed,
after closing the error message i can work on,
either in the scene edit or the project man, both are open and functioning i guess. (didnt try many operations out after this)
I did only tests with my project based on the example i posted in the scripts section, so i dunno if it happens with other projects too.
since i update wme to 1.5 i got this behavior.
maybe i can sort it out, a little better.
here is the error message from the wme crash.txt
the message above was from the temp folder:
---------------------------------------------------------
---------- WME crash report: 25-08-2005, 14:52 ----------
---------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module ntdll.dll at 001B:7C920F29, wcsncpy()+1178 byte(s)
EAX=00D557D0 EBX=003E0000 ECX=02126E5E EDX=424DC97D ESI=00D557C8
EDI=00D551D8 EBP=0013F6D0 ESP=0013F6C4 EIP=7C920F29 FLG=00010283
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
Stack trace:
001B:7C920F29 (0x00D5C008 0x02126E5E 0x0013F788 0x00000000) ntdll.dll, wcsncpy()+1178 byte(s)
001B:7C920D5C (0x003E0000 0x00000000 0x00D55200 0x00000000) ntdll.dll, wcsncpy()+717 byte(s)
001B:004D24EC (0x00D55200 0x00000000 0x0013031C 0x003E6330) wme.exe
001B:0042EB5D (0x0875FF00 0x000009E8 0x04C25D00 0x90909000) wme.exe
001B:6A006AEC (0x00000000 0x00000000 0x00000000 0x00000000) <UNKNOWN>
EDIT: it comes only after i exit the game, it must relate to the game shut down process