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Technical forum / General limitation (names, tree folders)
« on: December 23, 2008, 11:04:44 AM »
Having in mind game speed or may be compile errors,
Are they any limits for general long names (variable/scene/sprite...) or depth of tree folders?
I mean using: ObjectPositionVertical insread of just ObjPV (for some variable name),
or Scene_First_Time_There (for some scene/object name),
and having many folders/subfolders/subfolders for scenes/objects location,
This will end up to really long file name and location (depth Dir).
Is this a problem, for any reason?
Best regards,
Spyros
Are they any limits for general long names (variable/scene/sprite...) or depth of tree folders?
I mean using: ObjectPositionVertical insread of just ObjPV (for some variable name),
or Scene_First_Time_There (for some scene/object name),
and having many folders/subfolders/subfolders for scenes/objects location,
This will end up to really long file name and location (depth Dir).
Is this a problem, for any reason?
Best regards,
Spyros