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Topics - ugo

Pages: [1]
1
Technical forum / Play sound when cursor is hover response?
« on: September 26, 2022, 08:43:09 AM »
Help me please. Is it possible to play a sound when hovering over an response?

2
Obecné fórum / "Jeden pekelný den" - v českém jazyce.
« on: November 01, 2018, 07:54:01 AM »
Ahoj. "Jeden pekelný den" - v Českém jazyce.

Steam | gamejolt | itch.io

3
Demo - The adventure game "One helluva day" now has its own page in Steam store.

Steam | gamejolt | itch.io


4
Game announcements / Hor
« on: May 23, 2017, 12:11:23 AM »
Game for five minutes in the dark, where you need to fix the light.
http://gamejolt.com/games/hor/258037

5
Game announcements / “One helluva day” now on Steam Greenlight.
« on: February 19, 2015, 09:52:51 PM »
My own project “One helluva day” now on Steam Greenlight. Thanks to the Wintermute Engine for that.
http://steamcommunity.com/sharedfiles/filedetails/?id=393825421

“One helluva day” it is Funny, cartoon point and click adventure in the style of "Lucas Arts" and In the tradition of "The day of tentacle", about - One unfortunate day of the life ordinary directors of a small firm, full of mysticism, conspiracies, cults and the end of the world.

And the demo will be coming soon.




6
Technical forum / Removed a question from dialogue.
« on: July 27, 2012, 12:47:12 PM »
Please help.
I created two additional branches in the dialogue.
And now when I answer a question in the same branch.
From the list of the other branches are also removed a question.

[code]global DecreeEnd;
global TemaEnd;


////////////////////////////////////////////////////////////////////////////////
function SecretaryDialogue()
{
  var Responses;
  var Selected;
  var Loop = true;

  while(Loop)
  {
        // prepare the sentences
        Responses[0] = "question?";
   Responses[1] = "question?";
   Responses[2] = "question?";
   
        Responses[3] = "Exit.";

        // fill the response box
        if (PrinterBlank == 1 && DecreeEnd <= 5)Game.AddResponse(17, Responses[17]);
   if (NewsPaperArticle1 == 1 && TemaEnd <= 3)Game.AddResponse(18, Responses[18]);
   if (ConHit == 2 && HandleUse == false) Game.AddResponse(2, Responses[2]);

   
   Game.AddResponse(3, Responses[3]);
   
   

        // let the player choose one
   Selected = Game.GetResponse();

       

        // now let the Secretary reply depending on the selected sentence
        if(Selected == 0)
        {
          actor.Talk("Text");
     this.Talk("Text");
        }
   
        else if(Selected == 1)
        {
          actor.Talk("Text");
     this.Talk("Text");
          SecretaryDialogue2()
        }
   
        else if(Selected == 2)
        {
          actor.Talk("Text");
     this.Talk("Text");
          SecretaryDialogue3()
        }
   
   else if(Selected == 3)
        {
          actor.Talk("Text");
     this.Talk("Text");
          Loop = false;
        }
       }
      }



////////////////////////////////////////////////////////////////////////////////
function SecretaryDialogue2()
{
  var Re;
  var Se;
  var Lo = true;

  while(Lo)
  {

       Re[0] = "question?";
       Re[1] = "question?";
       Re[2] = "question?";
   
       Re[3] = "Exit.";

       Game.AddResponseOnceGame(0, Re[0]);
       Game.AddResponseOnceGame(1, Re[1]);
       Game.AddResponseOnceGame(2, Re[2]);
       Game.AddResponseOnceGame(3, Re[3]);
   
       Game.AddResponse(4, Res[4]);


       Se = Game.GetResponse();


       if(Se == 0)
       {
          actor.Talk("Text");
     this.Talk("Text");

     TemaEnd = TemaEnd+1;
     if (TemaEnd >= 4)
     {
       Lo = false;
      actor.Talk("Теперь, мне в

7
Technical forum / "actor.IdleAnimName" How does it work?
« on: April 02, 2012, 05:54:18 AM »
actor.IdleAnimName

I can not understand how it works. Can I get an example?

8
Техниче�?кий фор�?м / Влияние на
« on: April 29, 2011, 06:22:20 AM »
В одной комнате е

9
Game announcements / .
« on: December 09, 2010, 12:47:32 PM »
.

10
Техниче�?кий фор�?м /
« on: April 14, 2010, 08:54:03 AM »
Е

11
Общий фор�?м / Один ад
« on: July 31, 2009, 10:17:02 AM »
Один ад

12
Техниче�?кий фор�?м / Как
« on: July 10, 2009, 01:42:47 PM »
Под

13
Техниче�?кий фор�?м / Реализация
« on: May 21, 2009, 11:37:45 AM »
Поделите

14
Техниче�?кий фор�?м /
« on: May 21, 2009, 05:00:52 AM »
Про

15
В док

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