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Topics - VEn0m

Pages: [1]
1
Scripts, plugins, utilities, goodies / Hidden object adventure sources
« on: August 13, 2013, 08:20:15 PM »
Hello! Here is the source of game in a hoa genre. You can copy a sorce code as you want.

And remember any image has owner. © protected and so on....

Sources

Music

If you've got any further questions, please don't hesitate to ask.

P.S. Game was made on this wme build Kinjal Edition, v1.9

2
Bug reports / LoadGame() crushes the WME
« on: October 23, 2012, 06:54:01 PM »
I'm using a quick saves. When I save the game it works fine, but then I try to load it WME crushes.

Here is my log

Plz. Help me. I don't know what to do  :'(

3
WME sources discussion / SetCursorPos
« on: October 19, 2012, 06:49:51 PM »
As usual, I'm stuck and need some help from the community :) Here is the situation: game is launching in a window and the position of the mouse cursor on every launch becomes 0,0. I found that it is becomes such after ::ShowWindow(hWnd, nCmdShow) executes. I tried ::SetCursorPos(PosX+g_MinWidth/2,PosY+g_MinHeight/2), but nothing happened. Any ideas how to fix this?  ::slug

FIXED.

4
Game announcements / Make a Wish. Simple hidden object adventure
« on: October 14, 2012, 11:55:56 AM »
Hi there. I'am glad to show you my draft of a game. Still developing it  ::slug

In second video charachers are not mine :)

Download it (44 mb)

5
WME sources discussion / entity image sizeX and sizeY
« on: August 24, 2012, 05:06:52 PM »
Hello!!! I know there is no way to get size of entity image. So.. my question is next : is that posible to get image size by editing  GetBoundingRect and adding it to entity?  ::slug

6
Technical forum / Button and .GetControl
« on: July 14, 2012, 05:56:23 PM »
Hi! And once again im stuck and need help :)

Well, i have a Options.window there i placed a button "music" and a static control "musicvolume".

The button has a script attached:
Code: WME Script
  1.  
  2. var IsLeftDown;
  3.  
  4. on "LeftClick"
  5. {
  6. IsLeftDown = true;
  7. var dx=Game.MouseX-this.X;
  8.  
  9. while(IsLeftDown==true)
  10.         {
  11.                 //while we holding a left mouse button move the "music" after mouse cursor
  12.                 this.X = Game.MouseX-dx;
  13.                
  14.                 //a border
  15.                 if (this.X<120) this.X=120;
  16.                 else
  17.                 if (this.X>390) this.X=390;
  18.                
  19.                 //set volume 1-100 %
  20.                 RefreshVolume(ToInt(Math.Floor((this.X-120)/270*100)));
  21.                 //refresh text on static control "musicvolume"
  22.                 setstate();
  23.  
  24.                 Sleep(10);
  25.         }
  26. }
  27.  
  28. on "LeftRelease"
  29. {
  30. IsLeftDown = false;
  31. }
  32.  
  33. function RefreshVolume(var volume)
  34. {
  35.   muse.channelVolSet(0,volume);
  36. }
  37.  
  38. function setstate()
  39. {
  40. var buttontext = this.GetControl("musicvolume");
  41. buttontext.X = this.X;
  42. buttontext.Text = muse.channelVolGet(0);
  43. }
  44.  

And i got an error "Call to undefined method 'GetControl'. Ignored." because the button doesn't have method .GetControl.

So. How can i fix the text refreshment while we holding a mouse button?


7
Technical forum / Editor Filter
« on: May 19, 2012, 02:50:05 PM »
Is there any way to make editor filter?

e.g. "Player's name" must contain only letters A-z, but now player can imput any sign including #$@ etc.

8
Technical forum / Custom Game.Talk
« on: May 14, 2012, 03:46:15 PM »
Here is the thing. I've rewritten a standart "Talk". Now when I call Game.Talk it works perfectly. But... Then I try to call it sereral times in a row (e.g. player clicks on the same object several times) this happened:

How can I avoid this mess so that the new-called Game.Talk destroyed the old one?

9
Technical forum / One script and a lot of sprites
« on: May 09, 2012, 11:22:07 AM »
I'm making a mini game in a quest. On the scene there are 10+ non-interactive sprite entities's images. The one you click on must disappear. Can I somehow make it by using only one script or I'll have to add a script for each of the sprites?

And once more

Code: [Select]
on "Keypress"
{
  if (Keyboard.IsControl)
  {
  Game.Msg("bla bla");
  }
}
- working

Code: [Select]
on "Keypress"
{
  if (Keyboard.IsAlt)
  {
  Game.Msg("bla bla");
  }
}
-not working.

WTF? 

10
Техниче�?кий фор�?м / Много
« on: May 08, 2012, 06:57:35 PM »
Делаю мини игр

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