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Topics - Mnemonic

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106
General Discussion / AdventureDevelopers.com is back
« on: October 29, 2004, 10:22:55 PM »
After a long long long time the site has been resurrected, see for yourself:

http://www.adventuredevelopers.com/

107
Game announcements / Project Joe demo
« on: October 18, 2004, 07:39:20 AM »
Today, AdventureGamers released a demo of Project Joe, an ambitious WME adventure game from Synthetix Interactive.

Even though the development is currently on hold, hopefully it's not going to be forever.

Note that the demo is almost 150 MB large (sorry, dial-up users...), and you will need a decent 3D accelerated videocard and at least 256 MB of RAM.

If you are interested, download here: http://www.adventuregamers.com/article/id,433




108
General Discussion / The Crow's Nest
« on: October 09, 2004, 09:30:14 PM »
Since Trumgottist is ignoring this forum for some reason :P I have to post this myself:

The Crow's Nest - the largest database of independent adventure games has a shiny new look. Among the games list you'll find other goodies there, such as adventure development news, articles, forum and the Image of the Day(TM) section.

109
General Discussion / 3D characters public test
« on: September 06, 2004, 06:00:46 PM »
Thread locked.
The discussion continues here: http://forum.dead-code.org/index.php?topic=740





Hello folks,

as some of you know, I've been working hard to re-enable the 3D characters support in WME. Now I need your help to test this functionality on as many hardware configurations as possible.
If you'd like to help, please download a simple demo and answer a few questions, especially the bold ones (post here in this thread).

The demo can be downloaded here: http://dead-code.org/download/demos/3D_demo.zip (1.5MB)

The questions:

1) does the demo run at all?
2) do you see a shadow at character's feet?
3) is the character affected by colored lights?
4) does the demo exhibit any unexpected graphical glitches?
5) what videocard do you use with how much videomemory?
6) what's the approximate FPS (a the upper left corner)?

Please note that the demo is very raw :) You can move the character with mouse and with keyboard.
Thank you for your help!

Screenshot: http://dead-code.org/download/demos/3d_demo.png

110
General Discussion / A watch for geeks
« on: August 24, 2004, 08:19:34 PM »

111
Game announcements / The Dead City
« on: August 21, 2004, 02:19:36 PM »
NiHiLiS Games just released an english version of their dark and depressive 1st person adventure game The Dead City. The main hero is released from a madhouse and tries to find a murderer of his girlfriend.


The game can be downloaded here: http://nihilis.games.cz/deadcity_eng.html



The game contains strong language and adult themes, you have been warned.

112
Scripts, plugins, utilities, goodies / Flashlight script
« on: August 14, 2004, 12:51:29 PM »
This example project demonstrates a flashlight scripting in WME. You can set various parameters of the flashlight in the beginning of flashlight.script (you will find the script in the "flashlight" folder in the project below).


Usage:

1) in your scene, create a dummy region called "foreground" and move it to the very bottom of the node list in SceneEdit
2) attach the flashlight.script to your scene

Currently the script displays the light cone at the position of the mouse pointer, if you want to display it at a different position, change the coordinates in the Update() function call in flashlight.script.

You can change the flashlight graphics for example to have a semi transparent edge around the light cone etc.


Download the demo project: http://dead-code.org/download/demos/wme_flashlight_demo.rar (~950 KB)


Requirements:
- WME 1.2.044 or later
- WinRAR 3.0 or later to unpack the archive



113
Na serveru Grafika.cz dnes vysel prvni dil clanku o vytvareni grafiky pro adventuru ve free 3D programu Blender.
Pokud by to nekoho zajimalo, clanek najdete zde: http://www.grafika.cz/art/3d/blender-adventura1.html

114
This forum provides an RSS feed (what is RSS feed?), which means you can be automatically notified of new posts.


This default URL will return five most recent forum posts:
http://forum.dead-code.org/index.php?action=.xml;type=rss;sa=recent


You can change the number of posts by specifying the "limit" parameter:
http://forum.dead-code.org/index.php?action=.xml;type=rss;sa=recent;limit=10


Also, you can limit the feed to a specified forum secion only using the "board" parameter:
http://forum.dead-code.org/index.php?action=.xml;type=rss;sa=recent;board=8
(you can find the board numbers by examining the section links on the forum main page)


There are numerous RSS clients available. For example FeedReader:

115
General Discussion / WME 1.2 Build 044
« on: July 07, 2004, 06:46:22 PM »
Hiya everyone,

here's a new WME version. It's mainly a maintenance release fixing several bugs and problems of the previous major build, but there are some nice new features too ;)

WME update: http://www.dead-code.org/download/wme_build_044.exe (1.9MB)
Updated documentation: http://www.dead-code.org/download/wme.chm (2.8MB)


(Note 1: you must have the WME DevKit installed prior to installing this patch)
(Note 2: saved games are incompatible with previous releases)



Version 1.2, build 044 (July 7, 2004)

  • loading/saving screen - can be defined in ProjectMan or using the Game.SetLoadingScreen() and Game.SetSavingScreen() methods
  • new Game.ScreenshotEx() method which allows to save scaled screenshot with a fixed filename
  • new const keyword for defining constant variables - similar to global, but constant variables are not affected by resetting the game
  • new Item.AmountString attribute which allows you to display any text label beside the inventory item
  • added a "none" option when setting the walk-to direction in SceneEdit
  • FIX: mouse pointer no longer goes off-screen when running the game in a dual-monitor environment
  • FIX: occasional crash when changing scene after loading a saved game
  • FIX: fixed several mistakes in the documentation
  • FIX: WME no longer checks for removable drives at startup which caused problems with network-mapped volumes

116
General Discussion / Project Jane-J put on hold
« on: May 04, 2004, 08:43:35 AM »
Well, not so long after Sam&Max 2 has been cancelled, Jane Jensen's new project "Gray Matter" has been "temporarily put on hold" :'(

Read more: http://www.justadventure.com/articles/JaneJensenNews/JaneJensenNews.shtm
What Jane has to say: http://www.justadventure.com/cgi-bin/yabb/YaBB.cgi?board=AdvGameDiscuss;action=display;num=1083614908

117
General Discussion / Happy birthday MMR!
« on: April 29, 2004, 07:46:15 AM »
I know odnorf will hate me for it, but I have to start yet another birthday thread :)


HAPPY BIRTHDAY, MANUEL!!!


I hope you'll have a great birthday party, lotsa presents, let all your wishes come true. You know, the usual stuff ;) Enjoy!!!

118
General Discussion / Happy birthday jnsfbi!!!
« on: April 27, 2004, 11:01:08 PM »

119
General Discussion / WME 1.2 Build 043
« on: April 25, 2004, 08:42:58 PM »
Good news everyone,

here's another major WME update.

WME update: http://www.dead-code.org/download/wme_build_043.exe (3.9MB)
Updated documentation: http://www.dead-code.org/download/wme.chm (2.8MB)

Enjoy! ;)

(Note 1: you must have the WME DevKit installed prior to installing this patch)
(Note 2: saved games are incompatible with previous releases)


Version 1.2, build 043 (April 25, 2004)


  • The Game.PlayMusic() now has an optional parameter specifying the start point for music looping.
  • New Game.GetMusic() method which returns the filename of currently playing music.
  • New Actor.IsWalking() method.
  • Dynamic object creation. Game, Scene and Window objects now allow dynamic creation of entities, inventory items and controls.
  • New AlphaColor attribute for Windows. You can set color and transparency for the entire window and its content.
  • Scriptable sprites. Sprites now can have a script attached, controlling sprite, frame and sub-frame attributes and animation flow at runtime.
  • Multi-channel music. WME now supports up to five music channels, including cross-fading between two playing channels.
  • Animated fonts. Font image is no longer limited to a static bitmap, now it also accepts sprites.
  • The inventory items are now fully scriptable objects, they can even talk (yes! you can now create a talking frog in the inventory ;)
  • The inventory items now can display an amount.
  • New Game.PrevSceneFilename attribute.
  • Actors and entities now can have their own private inventories.
  • New Game.DeleteItem() method, which removes an inventory item from the game permanently.
  • New Scene.IsScolling() method.
  • Save/load progress indicator (configurable in ProjectMan)
  • Regions are now receiving ActorEntry and ActorLeave events.
  • New Game.Reset() method which clears global variables, scene and response states and inventories.
  • New Window.PauseMusic attribute which specifies if a system exclusive window pauses music playback.
  • New Game.OpenDocument() method which opens a document file in an associated Windows program.
  • New Game.WindowedMode attribute.
  • New Game.GetResponsesWindow() method.
  • You can now define a "walk to" point for scene objects in SceneEdit. This point works in conjunction with the new Actor.GoToObject() method.
  • SceneEdit now automatically generates scripts for newly added scene objects.
  • Scene states now include last sprites, cursors and alpha color of scene objects between two scene visits.
  • New Game.SystemFadeOut() and Game.SystemFadeIn() methods, working even in system exclusive mode.
  • Some other new attributes, methods and lots of minor changes, see the documentation for further details.
  • Updated documentation.
  • Updated WME demo.
  • BUGFIX: Compiling multiple packages sometimes didn't work correctly.
  • BUGFIX: Scaled actors didn't correctly adjust vertical speed according to scene scaling.
  • BUGFIX: Paused sounds are now correctly restored when the game leaves system exclusive mode.
  • BUGFIX: The FadeOut method starts from a current fade value, not from zero.
  • BUGFIX: Crash bug in iconic responses.

EDIT: Uploaded a new build with some minor bugfixes.

120
General Discussion / Forum update
« on: April 17, 2004, 09:53:20 PM »
Hi everyone,

I have upgraded to the new forum software. Simple Machines Forum (SMF) is a follower of the old YABB SE. Note that the current SMF version is still in a beta phase; please report any problems.

I know it will take some time to get used to the new design (you can switch to the classic theme in your personal settings) but I hope you'll like the new forum posibilities.

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