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Messages - ciberspace

Pages: 1 ... 4 5 [6] 7 8
76
Technical forum / Re: WME book online
« on: January 03, 2013, 07:25:06 AM »
The scenes
Unlike the ordinary 2D scenes, you will need to add an extra layer to your scenes to support hosting 3D characters in them. This layer is called the "hidden scene geometry". Basically it's a simple 3D model which defines the 3D layout of your scene. It defines the walk-planes and blocked objects. Although this 3D model is never actually visible to the player, the 3D characters are using it to navigate the scene. They are walking on invisible 3D planes and they avoid hidden blocked objects.

Once again, this hidden geometry has to be created in some 3D modeling software and then saved in the 3DS format. 3DS is the only format WME accepts as scene geometry. This format is very popular and you should be able to export is from most 3D packages.


The hidden geometry file contains the following components:

Walk-planes
Blocked objects
Waypoints
Lights
Cameras
Other objects for shadow casting purposes

Quote
the help of the program F1

77
Game announcements / Re: The last Battle
« on: January 02, 2013, 06:40:55 PM »
new background

78
General Discussion / Re: Happy new year everyone !
« on: January 02, 2013, 01:38:08 PM »
Happy new year.

79
Game announcements / Re: The last Battle
« on: December 25, 2012, 08:31:22 PM »
EZVID  :D
thank you very much

80
Game announcements / Re: The last Battle
« on: December 23, 2012, 11:40:11 AM »
Which Program would you advise for video capturing?

I like dungeon crawler games but my game is not in this style, is a Final Fantasy style.


81
Technical forum / Re: Talking region entities?
« on: December 23, 2012, 10:05:58 AM »
Code: WME Script
  1. if(!StateTheOffice.Visited)
  2. {
  3.   StateTheOffice.Visited = true;
  4.   var phonecall = Scene.GetNode("phonecall");
  5.   phonecall.SetFont("fonts\chaparral.font");
  6.   //actor.Active = false;
  7.   actor.SkipTo(226, 435);
  8.   actor.PlayAnim("actors\Ray2D\dd\talk.sprite");
  9.   actor.Talk("Who´s disturbing my rest at this hour?");
  10.   phonecall.Talk("I´m sorry Mr. Hammond, I´m desperate, my wife has been taken");
  11.   actor.GoTo (502, 450);
  12.   actor.Talk ("I hate to be disturbed at this time in the night, but this smells really bad.");
  13.   actor.Talk ("So let´s find her, and see what´s behind the curtin");
  14.   actor.Active = true;
  15.  
  16.   // this is our first visit in this scene...
  17. }

82
Foro técnico / Re: Aprendiendo a scriptear = Actor.hasitem(item)
« on: December 22, 2012, 09:22:47 AM »
Hola diegoquarantine te di la respuesta en el foro general lo vi antes.

saludos y suerte.

mira :http://res.dead-code.org/doku.php/wmebook:ch2

83
Technical forum / Re: Learning scripting == actor.hasitem(item)
« on: December 22, 2012, 09:18:04 AM »
Code: WME Script
  1. on "LeftClick"
  2.  
  3. {
  4.   actor.GoToObject(this);
  5.  
  6.  
  7. if (actor.HasItem("gun")==true)
  8. {
  9.    Game.ChangeScene("scenes\OfficeHallway\OfficeHallway.scene");
  10. }
  11.  
  12. else
  13. {
  14.   actor.TurnTo(DI_LEFT);
  15.   actor.Talk("I can´t get out without my basic stuff.");
  16. }
  17.  
  18. }

84
Game announcements / Re: The last Battle
« on: December 21, 2012, 04:55:54 PM »
updated background

85
Game announcements / Re: Escape from the Mansion
« on: December 20, 2012, 10:04:40 PM »
yes  ;D

86
Game announcements / Re: The last Battle
« on: December 19, 2012, 04:47:45 PM »
medieval style.

I like your blog.

87
Game announcements / The last Battle
« on: December 19, 2012, 04:01:55 PM »
Here is a background of my game:


in production...

88
Game announcements / Re: Escape from the Mansion
« on: December 18, 2012, 01:45:24 PM »
Good luck with the game.

I like the bricks ;)

89
Scripts, plugins, utilities, goodies / Re: Shader preview
« on: December 13, 2012, 09:24:53 AM »
Thank you Mnemonic ::thumbup

90
Technical forum / Re: Start walk animation on releasing the mouse button
« on: December 10, 2012, 02:10:58 PM »
in scripts/game.script

Code: WME Script
  1. on "RightRelease"
  2. {
  3.  Scene.ApplyEvent("RightRelease");
  4. }

and scripts/scene.script
Code: WME Script
  1. on "RightRelease"
  2. {
  3.   // when the scene is Right-clicked, just send the actor to the specified point
  4. }

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