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Technical forum / Re: WME book online
« on: January 03, 2013, 07:25:06 AM »
The scenes
Unlike the ordinary 2D scenes, you will need to add an extra layer to your scenes to support hosting 3D characters in them. This layer is called the "hidden scene geometry". Basically it's a simple 3D model which defines the 3D layout of your scene. It defines the walk-planes and blocked objects. Although this 3D model is never actually visible to the player, the 3D characters are using it to navigate the scene. They are walking on invisible 3D planes and they avoid hidden blocked objects.
Once again, this hidden geometry has to be created in some 3D modeling software and then saved in the 3DS format. 3DS is the only format WME accepts as scene geometry. This format is very popular and you should be able to export is from most 3D packages.
The hidden geometry file contains the following components:
Walk-planes
Blocked objects
Waypoints
Lights
Cameras
Other objects for shadow casting purposes
Unlike the ordinary 2D scenes, you will need to add an extra layer to your scenes to support hosting 3D characters in them. This layer is called the "hidden scene geometry". Basically it's a simple 3D model which defines the 3D layout of your scene. It defines the walk-planes and blocked objects. Although this 3D model is never actually visible to the player, the 3D characters are using it to navigate the scene. They are walking on invisible 3D planes and they avoid hidden blocked objects.
Once again, this hidden geometry has to be created in some 3D modeling software and then saved in the 3DS format. 3DS is the only format WME accepts as scene geometry. This format is very popular and you should be able to export is from most 3D packages.
The hidden geometry file contains the following components:
Walk-planes
Blocked objects
Waypoints
Lights
Cameras
Other objects for shadow casting purposes
Quote
the help of the program F1