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Messages - MMR

Pages: 1 ... 19 20 [21] 22 23 24
301
Technical forum / Re:PROBLEM WITH VIDEOS
« on: October 27, 2003, 11:45:30 AM »
Thanks Jan!!

BTW: No problem about the missed post ;)

302
Technical forum / Re:PROBLEM WITH VIDEOS
« on: October 26, 2003, 07:10:10 PM »
Mnemonic???

303
Technical forum / Re:Character is stuck
« on: October 26, 2003, 05:36:32 PM »
Maybe another "non-walkable" layer over the walkable one???

The "order" of the layers is very important

304
Technical forum / PROBLEM WITH VIDEOS
« on: October 22, 2003, 08:24:23 PM »
I've created a game with a small video. In test mode (through ProjectMan), the video works perfectly, but if i compile the game, when i execute it, the video doesn't show. It jumps the video part. Maybe the packages don't have the video inside them (a bug???)

What's the problem ??

305
Technical forum / Re:Startup scene doesn't work?
« on: October 17, 2003, 08:39:39 PM »
Yep, solved  ;D

306
Technical forum / Re:ENTITY Problem
« on: October 17, 2003, 08:38:45 PM »
Thanks Mnemonic!

 8)

307
Technical forum / ENTITY Problem
« on: October 17, 2003, 07:13:45 PM »
I have a problem with an Entity referenced by an Entity Container inside a Window:

// I load the Window and Store it into a variable
global Notas = Game.LoadWindow("ventanas\notas.window");
// I Store the Entity Container into a variable
global Doc = Notas.GetControl("imagen");

I don't know how to reference now by CODE the Entity inside the Entity Container.

308
Technical forum / DLL Problem
« on: October 17, 2003, 02:37:50 PM »
Continuing the work that McCoy and I did in the past...

I have program this lines, and they work in WME, but i don't know why everytime I use one of this functions, WME shows a Message like this... "Script Runtime Error. View log for details" (BTW: The log doesn't appear):

Code: [Select]
#include <windows.h>
#include <fstream>
#include <iostream>
#include <string>

using namespace std;

extern "C" __declspec(dllexport) void write_file(char* fileName, char* text)
{  
    string texto(text);
   
   ofstream file(fileName);
   
   file << texto << endl;
   file.close();
}

extern "C" __declspec(dllexport) char* read_file(char* fileName)
{  
    string m, aux;
     
   ifstream read(fileName);
   
   if(!read.fail())
   {
      while(read)
      {
        getline(read, aux, '\n');
        m = m + aux + "\n";
      }
   }
   
   else cerr << "Error opening the file: Maybe the file doesn't exist or has a different name";
   
   read.close();
   
   char* k;
   k = new char[m.length()];
   strcpy(k, m.c_str());
   
   return k;
   
}

I tried to eliminate the "cerr <<" and i "always" have a file created in the same folder i have the DLL and the game (i tried both, compiled game and from ProjectMan).

I hope you could help me.

309
Technical forum / Re:Startup scene doesn't work?
« on: October 17, 2003, 12:12:22 PM »
it displays no name, like the entity / entity container didn't exist

310
Technical forum / Re:Startup scene doesn't work?
« on: October 16, 2003, 05:47:20 PM »
Another question:

I have in a window an entity container with an entity... but if i move the mouse over the entity (running the game), the entity appears non-interactive, and i put Explicitly INTERACTIVE = TRUE in the entity definition.

311
Technical forum / Re:Startup scene doesn't work?
« on: October 16, 2003, 05:45:50 PM »
ahhhh i thought it wasn't necesary. Now it works ;)

312
Technical forum / Re:Startup scene doesn't work?
« on: October 16, 2003, 04:37:40 PM »
Do I need to put Game.ChangeScene when i use the Startup Scene???

I only mark the Scene as Startup Scene

313
Technical forum / Re:Startup scene doesn't work?
« on: October 15, 2003, 10:58:34 PM »
I'm using the last WME.exe and No errors in the log.

Here is the last try:

PROJECTMAN
Code: [Select]
23:58: ********** DEBUG LOG OPENED 15-10-2003 (Release Build) *****************
23:58: DEAD:CODE Games Framework ver 1.01 (Build 35), Compiled on Sep 16 2003, 22:26:50
23:58: Platform: Windows XP Service Pack 1 (Build 2600)
23:58: DirectX version: 9.0
23:58: BugslayerUtil.dll is bound
23:58:
23:58: Scanning packages...
23:58:   Registered 0 files in 0 package(s)
23:58: Initializing scripting engine...
23:58:   Script compiler 'dcscomp.dll' bound successfuly
23:58: Scanning packages...
23:58:   Registered 0 files in 0 package(s)
23:58: Enumerating Direct3D devices...
23:58: Enumerating DirectSound devices...
23:58: Available video devices:
23:58:   RADEON 9800 PRO (accelerated)
23:58: Available audio devices:
23:58:   Controlador primario de sonido
23:58:   SoundMAX Digital Audio
23:58:   [no sound]
23:58: Auto selecting devices for windowed mode:
23:58:   Video: RADEON 9800 PRO (accelerated)
23:58:          Windowed:yes  Colors:16bit  T&L:no  Multisample:0
23:58:   Audio: Controlador primario de sonido
23:58: Maximum texture size: 2048x2048
23:58: ----- Open file: 'C:\Documents and Settings\Manolo\Mis documentos\Otros Archivos\Notas\Notas.wpr' -----
23:58: Scanning packages...
23:58:   Registered 0 files in 0 package(s)
23:59:
23:59: Shutting down...
23:59: Shutting down scripting engine
23:59: ********** DEBUG LOG CLOSED ********************************************

WME.EXE
Code: [Select]
23:59: ********** DEBUG LOG OPENED 15-10-2003 (Release Build) *****************
23:59: DEAD:CODE Games Framework ver 1.01 (Build 35), Compiled on Sep 16 2003, 22:26:50
23:59: Platform: Windows XP Service Pack 1 (Build 2600)
23:59: DirectX version: 9.0
23:59: BugslayerUtil.dll is bound
23:59:
23:59: Scanning packages...
23:59:   Registered 0 files in 0 package(s)
23:59: Initializing scripting engine...
23:59:   Script compiler 'dcscomp.dll' bound successfuly
23:59: Loading string table...
23:59:   23 strings loaded
23:59: Enumerating Direct3D devices...
23:59: Enumerating DirectDraw devices...
23:59: Enumerating DirectSound devices...
23:59: Available video devices:
23:59:   RADEON 9800 PRO (accelerated)
23:59:   RADEON 9800 PRO (non accelerated)
23:59: Available audio devices:
23:59:   Controlador primario de sonido
23:59:   SoundMAX Digital Audio
23:59:   [sin sonido]
23:59:
23:59: User selected:
23:59:   Video: RADEON 9800 PRO (accelerated)
23:59:          Windowed:no  Colors:32bit  T&L:no  Multisample:0
23:59:   Audio: Controlador primario de sonido
23:59: Maximum texture size: 2048x2048
23:59: Data initialized in 32 ms
23:59:
23:59: Shutting down...
23:59: Shutting down scripting engine
23:59: ********** DEBUG LOG CLOSED ********************************************

314
Technical forum / Startup scene doesn't work?
« on: October 15, 2003, 10:06:32 PM »
I tested it in Debug Mode in 2 different computers and it doesn't work.

Win2000 & WinXP

BTW: No problem about the joke ;)

315
Game announcements / Re:Five magical amulets
« on: October 15, 2003, 07:58:29 PM »
I don't know why she answered me with an insult. I asked in a polite way thought.  :o

BTW: (off-topic) Mnemonic, the StartScene (in ProjectMan), doesn't work.
BTW2: (off-topic) Mnemonic 666 messages ;)

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