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Messages - MMR

Pages: 1 ... 20 21 [22] 23 24
316
Game announcements / Re:Five magical amulets
« on: October 14, 2003, 01:25:53 PM »
Ok Ok

;)

317
Feature requests, suggestions / Re:GAME LOCALIZATION
« on: October 13, 2003, 05:33:00 PM »
Yeah, i think that function would work fine for me.

318
Feature requests, suggestions / Re:ShakeScreen
« on: October 13, 2003, 05:30:10 PM »
Thanks Mnemonic!!

It works fine ;)

319
Game design / Re:Adventure game design
« on: October 12, 2003, 11:36:19 PM »
Yep, i'm with you in everything you said.

320
Game announcements / Re:Five magical amulets
« on: October 12, 2003, 10:55:07 PM »
The graphic style looks "different", but very nice.

Maybe some character shadows ?? ;)

321
Feature requests, suggestions / Re:ShakeScreen
« on: October 12, 2003, 10:51:21 PM »
I'm still thinking it would be useful to have a function that could do all this stuff ;)

322
Game design / Re:Adventure game design
« on: October 12, 2003, 10:49:59 PM »
I chose the 2nd one. I usually describe the idea and try to code it. I use provisional graphics to imagine the final effect.

323
Feature requests, suggestions / Re:GAME LOCALIZATION
« on: October 12, 2003, 10:45:59 PM »
I'll test your idea and it works, but not in the way i need.

http://adan.iefactory.com/wintermute/tutoloc.htm

I was thinking in something like... You could choose the language while the game is running.

324
Feature requests, suggestions / Re:GAME LOCALIZATION
« on: October 12, 2003, 12:56:50 PM »
Okis, i'll try it

Thanks Mnemonic!

325
Feature requests, suggestions / GAME LOCALIZATION
« on: October 12, 2003, 11:19:13 AM »
Mnemonic i wonder if is there any way to set the String.tab by scripting.

For instance; i want to make a game in 2 languages, so i put the strings of the spanish language in spanish.tab and the english language in english.tab

The idea is to has the same string reference; for example:

actor.Talk("/TEXT01/ default text");

Spanish TAB: TEXT01 Texto por Defecto
English TAB: TEXT01 Default Text

So i'd only had to change the String.tab reference to execute the game in one language or in another.

Then my idea is... I have a global variable call "language" and at the game start, you can choose the language clicking on a button. If the language chosen is English, so the global variable "language" sets the string.tab to english.tab and so...

I hope you'd understand me.

326
Feature requests, suggestions / ShakeScreen
« on: October 11, 2003, 12:15:43 PM »
Is there any way to Shake the Screen like if you were feeling an earthquake???

I think a function like this will be useful (at least for me)

Think on an elevator, when the elevator reaches the top (its destiny), shakes the screen ;)

327
Technical forum / Re:Possible bug in "scene_tut.wpr" tutorial
« on: October 08, 2003, 10:25:11 AM »
I had the same kind of problems with DirectX9.0

But when i downloaded the 9.0b version, the problems seems to dissapear.

328
Technical forum / Re:Include-file problems
« on: October 03, 2003, 07:49:48 PM »
You can try to rename it by MS-DOS (Console in WINXP)

Look for your file in the prompt and then type: rename <filenamepath.script> <newname.inc>

Example: The includes.script file is at C:\mywme\scripts

rename c:\mywme\scripts\include.script c:\mywme\scripts\include.inc

You can do also CD.. to get into the directory, so, you'll have to type less words:

1) cd c:\mywme\scripts\
2) rename include.script include.inc

And you'll have the file renamed

I hope this will work for you ;)

329
Feature requests, suggestions / Re:NEW FEATURES
« on: October 03, 2003, 06:30:58 PM »
To trigger some scripts/functions

330
Feature requests, suggestions / Re:NEW FEATURES
« on: October 03, 2003, 04:29:25 PM »
yep, you're right about GetNode

Thanks McCoy

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