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Author Topic: Possible blocked region bug  (Read 8467 times)

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obleo

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Possible blocked region bug
« on: March 11, 2003, 01:24:59 PM »

It seems I am unable to toggle the Active state of a blocked region at runtime.  The Active state seems to always stay at whatever value it is set to in SceneEdit.

Thanks!
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Jerrot

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Re:Possible blocked region bug
« Reply #1 on: March 11, 2003, 04:46:11 PM »

Hm, this seems to work:

Code: [Select]
 var blockedDeskRegion = Scene.GetNode("block_desk");
  blockedDeskRegion.Blocked = false;

Trying the same with "blockedDeskRegion.Active = false;" does not work as expected, that's right...
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obleo

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Re:Possible blocked region bug
« Reply #2 on: March 11, 2003, 07:51:16 PM »

Sure enough!  Using .Blocked instead of .Active did the trick.  I wasen't aware of the .Blocked attribute.

Thanks Jerrot!
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Mnemonic

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Re:Possible blocked region bug
« Reply #3 on: March 11, 2003, 07:54:32 PM »

Oops, thanks guys. It was a bug, the .Active attribute should work as well. I have just uploaded a fixed version of WME.

http://www.dead-code.org/forum/index.php?board=2;action=display;threadid=63;start=0;boardseen=1
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Jerrot

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Re:Possible blocked region bug
« Reply #4 on: March 11, 2003, 08:17:47 PM »

Oops, thanks guys. It was a bug, the .Active attribute should work as well. I have just uploaded a fixed version of WME.
I admire you for these fast updates. In my job, I waited months and years for problem solutions that were much simpler than these.  :)

Just tested the new release, it works fine now!
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obleo

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Re:Possible blocked region bug
« Reply #5 on: March 11, 2003, 09:15:53 PM »

All is right again in the world  ;D

WME Rocks!
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Scarpia

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Re:Possible blocked region bug
« Reply #6 on: March 11, 2003, 10:08:06 PM »

All is right again in the world  ;D

WME Rocks!

No way! There's Something Rotten in the State of Denmark. Trust me.


Scarpia
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Mnemonic

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Re:Possible blocked region bug
« Reply #7 on: March 12, 2003, 09:03:41 AM »

Yeah, Scarpia and Hamlet must know that  ;D
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