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Author Topic: multiple resolutions?  (Read 2826 times)

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DocBass

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multiple resolutions?
« on: September 18, 2006, 05:32:11 AM »

We are thinking about offering our game at three resolutions. 1600x1200, 1280x1024 and 1024x768. The purpose of doing this would be to allow for many different configurations for PC's and for people with super high end machines to be able to enjoy outstanding visuals, while those with slower machines could still run the game.

Without experimenting with that idea, is that a viable thing? I don't think redoing the scenes at lower resolutions is that big of a deal overall. We could use the same code, just in different subdirectories, and all of the same voices, and art assets could be used. Would the same save games work across all three perhaps? Our game is going to be announced very soon (we are planning for October) and we are hoping for interest to be high. I can't remember a 2D game that allows multiple resolutions so we aren't sure how viable this might be within the WME engine. I suppose there could be an options screen that sets a variable for resolution and when you start or load a game it loads the appropriate scenes based on that? I'm not sure how that would work with the same saves though.
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Mnemonic

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Re: multiple resolutions?
« Reply #1 on: September 18, 2006, 05:17:09 PM »

No, I don't think it's viable. The saved games wouldn't work across different "editions" of the game. All the coordinates in WME are addressed absolutely, which would make any resolution switching extremely complicated, IMO.
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