So I finally got the hang of rigging a character, and after all my hard work I excitedly export it into an .X file so I can experiment with it on WME. When I get there this is what I find...


I get the same results on the Mesh Viewer. What ungodly mess is that?! I can't even begin to understand what I could have done wrong.
I will try to explain what I did to see if any of you can help.
First, if I export it without any animations, it looks fine. I've tried all combinations of options on the PandaExporter to see if it would give out any different results. It didn't.
My character is using a Biped for a skeleton and I only skinned the joints, all other parts where just linked to their respective limbs.
The character is comprised of a lot of separate objects; it isn’t all the same mesh.
At first I thought it had to do with some of the pieces being inverted instances of other pieces. But I deleted those and made proper copies and that also didn't work.
I've just ran out of ideas, if anyone could help me out here I'd be eternally thankful.