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Author Topic: Russian bitmap fonts  (Read 26749 times)

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SBOVIS

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Re: Russian bitmap fonts
« Reply #15 on: August 20, 2007, 11:27:34 AM »

Dionysius,
              Have you had any issues with the front options screen of WME, which shows 32bit, 16bit etc not showing in russian?? I am English and there is no issue with english or Czech, but using a Russian font and translated string file from english to Russian I get question marks instead of text on some (not all) of the text on this initial options screen.


Any other russian developers had this issue? I am using TIMES ROMAN font and character set is 10, all in game is fine, just not the front optiones screen.

 ???

 
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Re: Russian bitmap fonts
« Reply #16 on: August 20, 2007, 11:31:01 AM »

hi SBOVIS,

we've localized our game to russian fully and didn't experience any difficulties.
The only thing we did was setting

CHARSET = 10

in all font files.

Are you sure you don't have any static texts in scripts instead of string.tab file?
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SBOVIS

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Re: Russian bitmap fonts
« Reply #17 on: August 20, 2007, 11:35:11 AM »

Hi Metamorphium,
                        All in game text is fine in russian, and displays no problem, CHARSET =10 is set.
The only issue I have is when the game is run and the WME options screen appears, some (not all) of the text on this small default panel comes up as question marks ????? and not russian, but as I said there is some text that is fine. If the charset was an issue or the font surely all would be affected??

Really weird!!! works no problem in cezch and English 
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Mnemonic

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Re: Russian bitmap fonts
« Reply #18 on: August 20, 2007, 11:50:34 AM »

Is the russian string table saved in UTF-8 format?
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Re: Russian bitmap fonts
« Reply #19 on: August 20, 2007, 12:02:35 PM »

Yes it is, it would have to be otherwise I would not get in-game Russian text? hahahahha  ;D
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Mnemonic

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Re: Russian bitmap fonts
« Reply #20 on: August 20, 2007, 12:20:26 PM »

Not necessarily.
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Re: Russian bitmap fonts
« Reply #21 on: August 20, 2007, 12:23:16 PM »

The string format is UTF-8, the same format for the Cezch version.
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Re: Russian bitmap fonts
« Reply #22 on: August 20, 2007, 12:36:29 PM »

In any case, it should display ok in Russian Windows.
As for the CZ version, if you make a screenshot, I can tell you if it displays ok or not. Because in this case you wouldn't get question marks, but misplaced characters (CZ characters mapped to western codepage).
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Re: Russian bitmap fonts
« Reply #23 on: August 20, 2007, 02:04:53 PM »

Thanks Menmonic, Can you email me -sbovis@blueyonder.co.uk
and I will reply with screenshots.

Many thanks.
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Mnemonic

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Re: Russian bitmap fonts
« Reply #24 on: August 20, 2007, 04:50:06 PM »

Can you just upload the image somewhere? Anyway, you can see my mail address in my profile.
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Re: Russian bitmap fonts
« Reply #25 on: August 20, 2007, 04:52:00 PM »

OK will do later, when I get back to other PC.

Thanks
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Re: Russian bitmap fonts
« Reply #26 on: August 20, 2007, 05:16:55 PM »

Hi Mnemonic,
                 I have sent you an email with the TEST image on it showing the issue I am getting.

Thanks  ::rock
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Mnemonic

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Re: Russian bitmap fonts
« Reply #27 on: August 20, 2007, 05:50:52 PM »

Oh, I was talking about a picture of the czech version. It's likely not to display well on your machine, but you probably can't tell.
Anyway, as I said, it should be ok on Russian Windows. To test it, go to Control Panel -> Regional Settings -> Advanced tab. Choose "Russian" and click OK. Windows will reboot. Now if you run the game, it should display the settings dialog completely in Cyrillic.

Now, my working version of WME uses Unicode whenever possible, so it displays mostly ok even without changing the regional settings, but in Vista even with Unicode the window caption displays question marks. I suppose it's because Vista uses other font for captions, I'm not sure.
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Re: Russian bitmap fonts
« Reply #28 on: August 21, 2007, 12:19:33 AM »

OK Mnemonic thanks.
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