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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Author Topic: Afterload solved  (Read 2538 times)

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Afterload solved
« on: March 31, 2012, 09:59:45 AM »

Using Afterload as others have to restore the "saved game" to the prev scene, that's working nicely except for a flicker between the two scenes, I have tried to mask this with a Game.FadeOut/FadeIn Sequence, the compiler gives me a run time error *Cannot interupt Script" any ideas how to deal/work around this


Issue has been solved by setting the fade parameter to false in the change scene function

« Last Edit: March 31, 2012, 10:22:05 AM by eborr »

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