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Author Topic: "Subtitle" style dialog  (Read 15346 times)

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Re: "Subtitle" style dialog
« Reply #15 on: December 20, 2004, 08:01:12 AM »

I think the best you can do is to set Game.Interactive to false before each talk command (it can be part of the overriden method). That way the player will not be able to click elsewhere when talking is in progress.
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Re: "Subtitle" style dialog
« Reply #16 on: December 20, 2004, 05:23:35 PM »

Thanks, I had considered that as my backup plan. If you can't think of anything more elegant I'll go with that.


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Re: "Subtitle" style dialog
« Reply #17 on: December 29, 2004, 09:05:25 PM »

What the ??? ???
Why can't you just have a picture on the bottom of the screen with the face of whoever is talking...?
I did something like this...
So whenever, say, Gandalf speaks his *?!@#!, you just see a pic of Gandalf..
And when Aragorn holds his poetic speech, you see his face...

Sorry this is so late, but it is really a great idea, don't you think?

Here is a little example:

 >:D I wan't to kill you!
 :o No!!! Please don't!!
 :'( Stay away from my friend... he's mine!!
 >:D Like you had something to say of this matter... Arrrgh!! I will haunt you forever in your dreams!!
 :o No, you mustn't! I can't live like that!!
 >:D No, there won't be much of a life left when I'm finished!!! Muahahahaha!!!
 O0 Afroman comes to your rescue!! Let's get this son of a bit*ch back to the land where he's from!!
 O0 *Kicks the son of a b*tch back in the coffin filled with cryptonite that get's thrown into space
and picked up by some space angels and sent to another dimension where all that is is happiness and love*
 O0 My work here is done... See ya around...
 :'( Bye mr Afroman
 O0 Bye my good fellas... see ya sometime, somewhere, someplace, in another land...
 :o (p-l-e-a-s-e, a-n-y-t-h-i-n-g,   A-N-Y-T-H-I-N-G     B-U-T   T-H-A-T..)
 :'( *sob* see ya around.. take care and stuff...
« Last Edit: December 29, 2004, 11:02:05 PM by organican »
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