I'm currently creating some little example template for a verb bar. Now - here is my problem:
I created a layer ("verbbar") with some entities ("lookat", "talkto", "take"). Now when a dialog starts, I want the verb bar to become invisible, so I tried to deactivate the whole layer - which doesn't work. Will I just have to deactivate all entities of the layer or is this a little bug ? Maybe I just use it wrong, the documentation is quite short on the Layer object yet.
To check this out, you can use the wme_demo and add these lines at the end of the scenes\Room\scene_init.script:
var sky_layer = Scene.GetLayer("sky");
sky_layer.Active = false;
It should be the same problem, I would expect the sky to disappear, but it doesn't. (Finally I'm not sure whether it really makes sense to deactivate whole layers...)
Thanks!