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Messages - Henke

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1
Technical forum / Changing sprites by scripting
« on: August 19, 2013, 04:29:57 PM »
What's the best solution for having the player dropping an object each time they pick up a new one?

I'm guessing having a blank entity for each object in each scene and having global variables determining which sprite should be assigned to which entity seems the best way to do it. I'm having trouble with the scripting though (I'm new at this, the solution might be a cakewalk). Any ideas?

2
WME Lite / Re: Resolutions
« on: August 02, 2013, 06:23:15 PM »
It seems you are trying to create a game before even learning the basics. To make your life easier you can follow the tutorial (which describes one way to scale actors - the other is to use the Actor.Scale attribute) and the WME Book Online.

Yes, I'm still struggling with the basics here.

It's the Actor.Scale attribute I'm trying to figure out. What kind of numbers does it go by? It's not 1-100 as in % is it?

EDIT: Nevermind, the answer actually was in the first tutorial all along. It's just me who is blind.

3
WME Lite / Re: Resolutions
« on: August 02, 2013, 05:35:32 PM »
Thanks for the quick reply. I actually managed to discover how one could change the layer size.  :)

Now I'm struggling with finding the easiest way to change the actors scale in just one scene (a map). I'm hoping that changing the scale would be easier than to actually make another smaller version of the actor (and all its animations). 

4
WME Lite / Resolutions
« on: July 28, 2013, 12:02:59 PM »
I'm a real rookie here so bear with me.

I see that you can change your games resolution in the Startup settings but you only seem to have three resolutions to choose from when you're creating a new scene. None of them are 960x640 or 480x800 which is the most common ones on phones as far as I know. Anyway around this or am I missing something?

5
WME Lite / Zoom function
« on: February 24, 2012, 10:35:19 PM »
Does anyone know how a zoom function can be incorporated? I've seen games for mobile devices that uses this by letting the player place two fingers on screen and drag them together. Would be really useful, especially if "pixel hunting" is part of the gameplay.  :)

6
WME Lite / Multiplayer?
« on: December 22, 2011, 09:44:37 PM »
Before starting a project I was wondering how hard it would be to include multiplayer in a game for iphone made with Wintermute? Any support for Game Center?

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