I'm trying to sort out how to create a patch for my game (you never know!), and having some trouble to fully understand the nature of packages.
Let's say that I want some changes in a scene called "buggy scene" in folder called "buggy folder".
OK, let's begin by creating a new folder in the same level as the "data" folder, and call the new folder "patch". I promote the new folder to package, and set it as the primary package. In the patch folder, I create a new "buggy folder", in which I put a corrected version of "buggy scene" (being careful to use the same names of the entities and scripts, etc.)
When I compile the game, I will have two packages, the old familiar "data.dcp", and a new one called "patch.dcp".
Am I right this far?
What I have no clue about is how to distribute the patch to the end user, so it can install over his previously installed version of the game.
Thanks for any help!
Mikael