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Author Topic: Corralation between .DEF files and engine scripting language objects  (Read 3491 times)

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SoundGuy

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Hey Mnemonic,

I would like all the parameters that can be changed from the definition file to be changable form the engine, and vice versa for constants that can only be changed from the engine to be changed from the .DEF file as well.

Examples :
Text alignment, in some cases these can only be controlled from the definition file (of an actor or window)

in Actor3d :  DrawBackfaces
I would like this to also be in the act3d file, so that my actor will look lik it should in the scene editor.

I've sure i've mentioned this before in the IRC chan, but I bumped into it again now and I decided it'll be wise if this will be written here in the forum where it belongs.

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