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Author Topic: Compression confusion  (Read 4839 times)

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Mikael

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Compression confusion
« on: January 17, 2008, 01:07:43 AM »

OK. A distributor has bought my games. Now, after I've added logos, splash screens, and such, they're mailing me about this peculiar problem concerning my latest game, made entirely in Wintermute. This is the mail:

The builds for East Side Story appear to be using compression and/or copy protection. Since many wrappers (namely Trymedia's ActiveMark) are incompatible with compression/protection, we'll need builds for East Side Story that

1) keep the original directory tree and
2) don't have uncompressed files


I willingly admit that I don't understand what they're talking about. I've used no copy protection whatsoever, so I guess that the "compression" is the issue here. The game has been compiled using "compile packages" in Wintermute, no more no less. Can someone please advice about what to do?

Thanks,

Mikael
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Mnemonic

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Re: Compression confusion
« Reply #1 on: January 17, 2008, 08:04:55 AM »

I willingly admit that I don't understand either. The game executable isn't using any protection/compression. The game packages indeed contain compressed data, but that's how the engine accesses them, and it's pretty common for most games. Usually copy protection systems only wrap the executable, but I don't know if ActiveMark also encrypts data or someting like that...?

In any case, the original uncompressed source tree is your WME project directory.
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metamorphium

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Re: Compression confusion
« Reply #2 on: January 17, 2008, 08:19:26 AM »

I got exactly the same problem. I'm not very convenient with the fact that someone would get sources to the whole game. I don't believe it's the problem though and I asked them if they could be more verbose than that. Looks, like we're speaking with the same publisher right now Mikael. :D
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Mikael

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Re: Compression confusion
« Reply #3 on: January 17, 2008, 10:00:18 AM »

Thanks the both of you.

I'm glad I'm not the only one who's confused. I should add that this is about the download rights to the game. I've also sold the retail rights to the very same game, and didn't come across the same "demands" then. I guess it's the same for you, Metamorphium?

I will also ask them to be more specific.
« Last Edit: January 17, 2008, 10:02:02 AM by Mikael »
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metamorphium

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Re: Compression confusion
« Reply #4 on: January 17, 2008, 11:29:59 AM »

yup. Looks like some ActiveMark bug. We'll see what's going on.
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metamorphium

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Re: Compression confusion
« Reply #5 on: January 17, 2008, 08:53:07 PM »

Mikael, WME games are compatible with ActiveMark. My game supposedly works already.
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Mikael

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Re: Compression confusion
« Reply #6 on: January 17, 2008, 11:51:12 PM »

I just received this mail:

Hey Mikael,

My apologies, I misread the ActiveMark documentation so everything you sent me should work fine.

I guess that settles that.

But now they want me to remove all visible company logos and trademarks from 4 games. Well, well ...
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odnorf

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Re: Compression confusion
« Reply #7 on: January 17, 2008, 11:58:51 PM »

But now they want me to remove all visible company logos and trademarks from 4 games. Well, well ...

That's a little more photoshoping  O0
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metamorphium

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Re: Compression confusion
« Reply #8 on: January 18, 2008, 12:10:49 AM »

Mikael, well it looks like drinking too much of tequilla can make you see quadruple times. :)
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Mikael

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Re: Compression confusion
« Reply #9 on: January 19, 2008, 03:01:42 AM »

Quote
That's a little more photoshoping
A lot more Photoshopping, to be exact.

Quote
Mikael, well it looks like drinking too much of tequilla can make you see quadruple times.
Is THAT the secret behind the rather off-beat storyline in Ghost In The Sheet? Great and unusual game, BTW!
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