OK. A distributor has bought my games. Now, after I've added logos, splash screens, and such, they're mailing me about this peculiar problem concerning my latest game, made entirely in Wintermute. This is the mail:
The builds for East Side Story appear to be using compression and/or copy protection. Since many wrappers (namely Trymedia's ActiveMark) are incompatible with compression/protection, we'll need builds for East Side Story that
1) keep the original directory tree and
2) don't have uncompressed files
I willingly admit that I don't understand what they're talking about. I've used no copy protection whatsoever, so I guess that the "compression" is the issue here. The game has been compiled using "compile packages" in Wintermute, no more no less. Can someone please advice about what to do?
Thanks,
Mikael