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Messages - Drax

Pages: 1 [2] 3 4 ... 6
16
Game announcements / Re: Our Main Actor
« on: July 30, 2004, 10:59:53 AM »
you'r not so wrong at all. :)

but we (the development team) have to dissociate from that.

I can't deny that this topic plays a major role in the game. But in a humoristic and funny way. We don't want to abent someone.

It's unavoidable that "consuming people" (we are not one of them) play the game and misinterpret the intension.

 It's just a funny litte Game with funny little stoned people on a funny litte  island. After creating the main actor we have to serve this cliche.

I don't  know how to skate on this thin ice. But I know that we see that thing from the right and not from the wrong side.

I would be nice if someone of you gives his opinion about that.

DraX

17
Game announcements / Our Main Actor
« on: July 29, 2004, 11:16:57 AM »
Hi all,

if anybody is interrested in that information. The exams of this semester are over now and we are continuing speech recording. In germany we say: "gut ding will weile haben". Maybe anybody knows the similar proverb in english. It meens that good things need a lot of time to grow.
 :)
I hope it will be good at the end.

Here's a picture of our main Actor for you.


Hope you like it.
DraX

18
General Discussion / speech recording or "how I got insane"
« on: June 18, 2004, 08:36:30 PM »
Hi Guys! (are any girls here?)

since a couple of weeks im working at the dubbings of my game. I decide to speak the main actor, because if you take someone else u always have these "no, today I haven't time, but maybe next week" problem.

At first you are sitting there and trying to talk like someone else. After a week my actor talked with 5 different voices, but not one was good enough. It always sounded like me talking like a butthead in a microphone.

Now, I finally decided to give him my normal voice. everyone knows the "I hate me on video" effect? It's the same just harder if a main actor in a game speaks with our voice!

19
Ok. lets go..

at first my real name is Kai not DraX. *g*
i'm 22 years old, and i'm living at the beautyful Lake of Constance in Germany.
I study computer sience at the school of applied sience in weingarten. 
(http://www.fh-weingarten.de)

My favorites: (not so underground)
1. Maniac Mansion I (i played it on my C64 as a 5 or 7 year old child, my first english words I knew: push, pull, etc...)
2. Monkey Island 3
3. Baphomets Fluch III


20
Technical forum / Re: wme and project whith gfx bug
« on: May 10, 2004, 07:10:52 PM »
Tried the latest S3 Drivers. Not better yet. It seem to be hopeless...

@Jerrot: thanks for the infos and gratulation for your 400th post. (Sometimes I will be there too.)

At the moment i'm glad to be no newbie anymore :-)

21
Technical forum / Re: wme and project whith gfx bug
« on: May 08, 2004, 09:19:22 PM »
yes. i've tryed all possibility. in nearly all combinations. it's always the same problem in '3d mode'. if 3d acceleration is offthe gfx are ok but the mouse is moving whith a 'latenz'(=only german?) whith some seconds delay.

the project manager shos this gfx bug. it is alwaysin 3d acc. modee or why this problems in PM too?

(off topic *g*)=
I changed developing now back to my Desktop PC. We already finisched the demo. Now im waiting for lakeside creating the homepage and i'm waiting for money *g* to buy a condensator microfon for speech recording.

but hten we release.

22
Technical forum / Re: wme and project whith gfx bug
« on: May 08, 2004, 10:46:43 AM »
sorry, had a lot to do the last days. here the log file:
Quote
11:38: ********** DEBUG LOG OPENED 08-05-2004 (Release Build) *****************
11:38: DEAD:CODE Games Framework ver 1.02 (Build 43), Compiled on Apr 26 2004, 19:55:00
11:38: Platform: Windows XP Service Pack 1 (Build 2600)
11:38: DirectX version: 8.1b
11:38: BugslayerUtil.dll is bound
11:38:
11:38: Scanning packages...
11:38:   Registered 0 files in 0 package(s)
11:38: Initializing scripting engine...
11:38:   Script compiler 'dcscomp.dll' bound successfuly
11:38: Loading string table...
11:38:   23 strings loaded
11:38: First run / crash recovery
11:38: Enumerating Direct3D devices...
11:38: Enumerating DirectDraw devices...
11:38: Enumerating DirectSound devices...
11:38: Available video devices:
11:38:   S3 Graphics ProSavageDDR (accelerated)
11:38:   S3 Graphics ProSavageDDR (non accelerated)
11:38: Available audio devices:
11:38:   Prim

23
Technical forum / Re: wme and project whith gfx bug
« on: May 05, 2004, 12:43:22 PM »
no, im running in project man. but the project is not in the projects folder of wme dev. very strange, I thougt wme uses the log files in the projects folder. I try to copy it in this folder. maybe it writes the logs then.

24
Technical forum / Re: wme and project whith gfx bug
« on: May 05, 2004, 06:20:03 AM »
yes,non accelerated mode works,but the mouse ist not smoth enought, it just jumps over the monitor, when im moving it. (stand still,then jump...)

i've searched for the log, but the log in the project folder is empty, and after runnig the game is already empty.


25
Technical forum / Re: wme and project whith gfx bug
« on: May 04, 2004, 09:56:48 AM »
it's a one day old laptop. I've not dowloaded the lates driver. I think the actual installed have to be actual.
The Chip: KN266 integrated S3 Prosavage.

I have to got to the uni now. then I try to run other projects, if the error is just in my project.

DraX 

26
Technical forum / wme and project whith gfx bug
« on: May 04, 2004, 08:23:22 AM »
hi,

today I tryed to start testing my game on different systems. I started whit my new laptop. but there are mysterious gfx bugs now. I installt wme too, and even in the preview in project manager the bugs appear. gifs and pngs are repeadet half at the right side or at the bottom. teh standart fonts *green* is displayed wrong. the alwas repeat the same characters. like :"pre aiid not ailable" (who's knows what this mean :D , little quiz)

in teh game ist really funny because backgrounds reapeating theleft corner on teh right, and some areas are not shown at all.

if you need more info just post.

DraX

27
General Discussion / Re:free download webspace
« on: April 16, 2004, 06:00:14 PM »
yes. that sounds good.  :)

After searching a lot I have decided to host on my one space. And if there's a possibility that some WME users could host it to, it would be nice.

In the moment im working on the translation and then we have to record the speech.

I think in a month it will be released.   ;D

Then i'm sending you a PM if it's ok.
 

28
General Discussion / free download webspace
« on: April 16, 2004, 08:27:57 AM »
Does anybody know a webspace where I can host my demo?

We have our own webspace for the website, but I don't want to have that traffic, if it isn't nessesary.

 

29
Technical forum / Re:inventorywindow buttons
« on: April 13, 2004, 08:02:47 PM »
 ;D ;D ;D

Now It scroll's like a jung princes swimming in golden water  ???

 :) No, really. It's so mutch better.

ThX for your help

DraX

p.s. you should implement this in the next update. If you want to.

30
Technical forum / Re:inventorywindow buttons
« on: April 13, 2004, 07:44:59 PM »
 ;D Ahhh, jear. That's the fault!

I think the Inventroy hasn't be redesigned. The actual number of Items is not to be exceeded.

While developing I use a cheat to get all Items  :-X(it will be removed in the final version  8)) and then I got a lot of Items that wouldn't exist because of resulting by using two items together. If the doubleclick would be a normal, all would be fine!

Back to the problem.
Where can I script these Events for the buttons?

Quote
I'm asking because I can't find some scripting for the inventory anywere.




 

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