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Author Topic: WME hangs on 3ds files!  (Read 2809 times)

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ErV

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WME hangs on 3ds files!
« on: October 19, 2006, 10:08:15 PM »

Hello.
I've got a problem. Wme hangs on 3ds files, that contain
"Light" chunks(0x4600) with "DL_OFF" (maxsdk\samples\impexp\ofile.h) subchunk (signature 0x4620).
This chunks is 6 bytes long, conains no data and means only that the light is switched off. 3dsmax 6 exports this chunk, when scene contains a light that has "On" checkbox deselected.

I can send file, causing problems, if requested.

Thanks.
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Re: WME hangs on 3ds files!
« Reply #1 on: October 20, 2006, 08:29:07 AM »

I can send file, causing problems, if requested.
That would be helpful, thank you. I believe the chunk isn't supposed to be empty, it should contain one boolean value specifying whether the light is on/off.
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ErV

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Re: WME hangs on 3ds files!
« Reply #2 on: October 20, 2006, 11:23:38 AM »

I can send file, causing problems, if requested.
That would be helpful, thank you. I believe the chunk isn't supposed to be empty, it should contain one boolean value specifying whether the light is on/off.
I've sent the file.
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