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Messages - Stucki

Pages: 1 ... 18 19 [20] 21 22
286
Technical forum / Re: scaling windows ??
« on: February 11, 2005, 11:16:45 AM »
are there any objects inside a window that can be scaled and faded ....

greets stucki


287
Technical forum / Re: scaling windows ??
« on: February 10, 2005, 01:54:22 PM »
i am trying but no sucsess ...

heres my window file:

WINDOW
{
  NAME = "info"
  SCRIPT = "interface\menu\willkommen.script"
  MENU = TRUE

  BUTTON
  {
    NAME = "blatt"
    X = -625      
    Y = -475
    IMAGE ="interface\menu\blatt_willkommen.png"
    PARENT_NOTIFY = TRUE
  } 
BUTTON
  {
    NAME = "t1"
    X = -625      
    Y = -475
    IMAGE ="interface\menu\tile_1.png"
    PARENT_NOTIFY = TRUE
  } 

}
and here is the script;

#include "scripts\base.inc"
#include "scripts\keys.inc"

self.xResult = false;

var Button = this.GetControl("t1");
Button.Scalable = true;
Button.AlphaColor = RGB(255,255,255,0);
Button.Scale =0;
for ( var z = 1; z<=255; z=z+5)
{
   Button.AlphaColor = RGB(255,255,255,z);
   Button.Scale =z/2.55;
   Sleep (50);
}

i want the button "t1" to zoom and fade in , but it is always there at 100% nothings changing ...

any ideas ??

288
Technical forum / Re: scaling windows ??
« on: February 10, 2005, 10:56:22 AM »
back to my first problem.

there is a window i created for displaying information text.
the background of this window is a rendered checkboard.
i want the checkboard to appear tile by tile. (scale in and fade in).
is it possible to have sprites in a window. how can i adress them. Scene.GetNode will not work because its no scene....

any hints ....

greets
stucki

289
Technical forum / Re: scaling windows ??
« on: February 03, 2005, 06:26:59 PM »
yes, now i see ...... this should help me....

thanks again,
sorry bothering you with all these stupid questions. I hope the result proofs its worth ...

290
Technical forum / Re: scaling windows ??
« on: February 03, 2005, 04:04:25 PM »
nobody any ideas ?!?

291
Technical forum / Re: scaling windows ??
« on: February 02, 2005, 01:05:42 PM »
thanks for explaning. but the scripts are actual running even the entities are inactive.
they are not activated in the scene.editor - that means they are inactive ?!??
how can i stop  them from running ....

 i want them to start when another script sets  entitiy.active = true;

292
Technical forum / Re: scaling windows ??
« on: February 02, 2005, 12:21:57 AM »
thanks for another quick answer.

as usual another question ...

i have a scene with about 100 entities all with a script.
most of them are inactive for most of the time but the scripts still keep running.
is there a way to stop the scripts of the inactive entities ??

greets stucki

293
Technical forum / scaling windows ??
« on: February 01, 2005, 12:12:59 AM »
i created a window for displaying some textinfos .... and i declared this.Scalable = true;
but if i change this.Scale or this.ScaleX to any value nothing happens.
this.Alphacolour is reacting like it should. . ...


Any Idea ??


greets
Stucki
 

294
Technical forum / Re: sprite reseting problem ...
« on: January 25, 2005, 02:24:43 PM »
sorry.
found the answer in another post ..

295
Technical forum / Re: sprite reseting problem ...
« on: January 25, 2005, 02:22:55 PM »
another day another question ....

my particle script is creating many entities for small fire .....

problem:
the entities created for the fire appear in front of my charackter, even when they should appear behind him.
how is this problem to be solved ....

greets
stucki


296
Technical forum / Re: sprite reseting problem ...
« on: January 25, 2005, 02:17:58 PM »
as always youre my hero ....

thanks ...

297
Technical forum / Re: sprite reseting problem ...
« on: January 24, 2005, 10:22:37 PM »
here is the script of the region called "zurück" that triggers the sprite called "back"


this.AlphaColor = RGB(255,255,255,0);
Sleep(2000);
for(var i = 0; i<=255; i=i+10)
{   
   this.AlphaColor = RGB(255, 255, 255,i );
   Sleep (10);
}
var Entback = Scene.GetNode("back");
var Entback1 = Scene.GetNode("zurück");

on "mouseentry"
{
Entback.Active = true;
}

on "mouseleave"
{
Entback.Active = false;
}

on "LeftClick"
{
  Entback.Active = false;
  Entback1.Active = true;
  Sleep(500);
  Game.ChangeScene("scenes\Unterdeck\Unterdeck.scene");
}


i want to reset the sprite "back" to the first frame so it will play correctly if it is set active


298
Technical forum / sprite reseting problem ...
« on: January 24, 2005, 11:32:53 AM »
hi again some other stupid questions from stupid me

1. i do not understand the syntax of reseting a sprite.
i have a region that triggers a spriite (not looping) the first time its activated the sprite plays perfect. all next times only the last frame is displayed.
i think i have to reset the sprite to the first frame but i do not get the syntax
can somebody give me an example please ....

2. i have a little smoke script thats creating entities for the particles. but they are all active and react on the curser crossing them.
how can i set them inactive but visible
please some code ...

greets
stucki

299
Technical forum / Re: milkshape models ??
« on: January 19, 2005, 11:16:52 AM »
thanks a lot NPC that helped me out .... !!!!! 8)
maybe today i find the time to try it
if there are new problems i will let you know..

greets
stucki
.

300
Technical forum / Re: milkshape models ??
« on: January 18, 2005, 11:41:06 AM »
thanks for helpiing.

yes there are many models to play around with.
but how can i get them into milkshape. Sorry i am absolutely new to 3d charackters but i want to get them into our game ...
pleas help ....

stucki

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