Wintermute Engine Forum

General Category => Software and games => Topic started by: Dudeldei on November 18, 2007, 02:10:43 AM

Title: Link with nice pdf's about creating adventures and more...
Post by: Dudeldei on November 18, 2007, 02:10:43 AM
PDF's about adventure creation and more (http://www.e-ucm.es/publications/articles.html)

This one I like very much...
Quote
A documental approach to adventure game development

or get it here A documental approach to adventure game development (http://www.e-ucm.es/drafts/8.pdf)

Haven read it all, but I wanted to let you know before I go to bed ;)

Title: Re: Link with nice pdf's about creating adventures and more...
Post by: Dudeldei on November 18, 2007, 10:54:13 PM
A new Link about  the <e-Adventure> project website (http://e-adventure.e-ucm.es/)

Quote
The <e-Adventure> project proposes a new model for the development of educational games. With <e-Adventure>, any person can write an educational point & click adventure game with enhanced pedagogical features. The games are stored in a plain text format, and their structure makes them look more like a storyboard document than a piece of source code. This means that the maintenance cost is very low and that it is possible for teachers (or students!) to modify the games to suit specific needs.

The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Developers can use the simplified graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup.

But just writing a game is not enough to exploit the pedagogical potential of educational games. In <e-Adventure>, the language and the engine include support for in-game adaptation and an assessment mechanism that monitors and reports the activity of the student within the game. Additionally, the games can be also integrated with a Learning Management System (LMS), connecting the adaptation and assessment mechanisms with the LMS data flow.In a nutshell, <e-Adventure> games can be written and delivered by instructors as adaptive learning content, they can be included in an online course, and they provide feedback can be used to evaluate and grade the students.