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Author Topic: What do you think about this scene?  (Read 17127 times)

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odnorf

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Re: What do you think about this scene?
« Reply #15 on: December 03, 2004, 10:57:39 AM »

I made the second door deliberately taller to give some diversity to the scene, after all it's for a game, not arcitectural development ;D

In my opinion, one "distortion" (or whatever) in any graphic creation looks like a mistake. Either put more in there or drop this one.
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Martin

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Re: What do you think about this scene?
« Reply #16 on: December 03, 2004, 03:30:51 PM »

Quote
Either put more in there or drop this one.

You mean I should put more objects in the scene?
Or you mean the doors?

Mnemonic

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Re: What do you think about this scene?
« Reply #17 on: December 03, 2004, 03:35:43 PM »

You mean I should put more objects in the scene?
Or you mean the doors?
odnorf meant "either throw in more of those 'irregularities', if you aim for less realistic design, or don't use them at all". I'm not an artist myself, but I have to agree with him.
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Martin

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Re: What do you think about this scene?
« Reply #18 on: December 03, 2004, 08:32:17 PM »

I understand now, thanks. I have to rethink some stuff of the whole concept after a few drinks ::beer

deadworm222

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Re: What do you think about this scene?
« Reply #19 on: December 05, 2004, 05:58:54 PM »

Also, you might want to add more than one light source to make the lightning more natural and the shadows softer. That increases rendering time, though.
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Martin

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Re: What do you think about this scene?
« Reply #20 on: December 06, 2004, 09:38:47 PM »

Yep, 3 lights very close together is a good way of adding more realism to a scene, but that increases rendering time by 3*3 = 9 times with raytracing.

But of course the final renders will have all the possible improvements. O0

Tol

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Re: What do you think about this scene?
« Reply #21 on: January 03, 2005, 12:36:33 PM »

Hi Martin, hope this isn´t too late to join some comments, althought month after first post :)

Firstly- it looks pretty good, I like the atmosphere achieved with fine color composition and lighting. These are what I would improved:
-those lawn borders are too regular- either make them irregular or add kerbs to prevent grass grow in the sidewalk

-some wooden textures are mapped wrong- It is best seen on wooden stairs-there is neat trick in Blender to correct this- you can rotate object in straight horizontal or vertical position, then press Ctrl+A - Apply size and rotiton. Texture mapping justifies to this position. Then rotate this object back to diagonal position. There is also Texture space rotate tool but I recently can´t remember where it is, never used it before...
And of cource there is always UV mapping, which is the most precise texturing approach and pretty fast in Blender now :)

-dirt up those textures, there are all just too clean and artifical

-shadows are to crisp for outdoor lighting- adjust soft shadows on  Key-light

Other then this, good work, looks really nice  :)
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