I have a "world map" screen in the game that should not display the inventory.
So in scene_init I put this:
Game.InventoryVisible = false;
That doesn't work. I figure game.deamon might be overriding it constantly?
if(!Game.ResponsesVisible && !WinMenu.Visible) Game.InventoryVisible = true;
else if(Game.ResponsesVisible || Stateworldmap.Active) Game.InventoryVisible = false;
How can I achieve what I want?