Hi all,
I have a 3d character that I've rigged and animated in Fragmotion. It has two animation sequences 'Idle' and 'Walk'.
Everything looks perfect in Fragmotion but when I import the actor into WME the characters arms seem to be stuck midway between out-straight and to his sides. Both animations are set to have the arms by the characters sides, by the normal skeleton state is with arms out straight.
Is there any reason for this? Or should the model have been set up with the arms by the side by default.
It also appears with the walk sequence that the steps are a lot shallower than the fragmotion preview.
And finally, when the character is moving in WME the motion seems to be a little stuttery. I've tried changing the VELOCITY flag in the .act3d file but that doesn't seem to help. The animations in the .x file are set to 20fps, but I also tried 10fps.
Thanks for any help in advance.
Development PC: Athlon64 3800+, GeForce 8800GTS 640Mb, Vista Home Premium, 2Gb RAM